Oculus Rift Pre-order Slips to Early 2016, Q1 Launch Window Still on Track

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Having previously announced that the consumer Oculus Rift and Touch controllers would be available for pre-order in 2015, Oculus Founder Palmer Luckey today confirmed that pre-orders will hit “soon after New Year.”

New Lunar Flight Images Reveal Detailed Cockpit Makeover

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Lunar Flight from Shovsoft, is one of those OG’s of virtual reality gaming, and a damned fine one too. We’ve not heard too much from the developer recently, but the game work on the game does continue. These new shots of the newly remodeled WIP cockpit have us itching to get back to the game.

Epic Games Founder Teases “Something Much Bigger” Than VR Tech Demos

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'Showdown', one of Epic's VR tech demos build on Unreal Engine

Epic Games founder Tim Sweeney dropped a major tease about what we’re likely to see from the company’s ongoing VR efforts.

3DRudder VR Controller Priced at $175, Ships in March 2016

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This what the retail version of 3DRudder, a unique motion controller designed that aims to “free the hands and lets the user do more”, looks like. And this is how much it’ll cost when it finally goes on sale at retail in March 2016.

Sixense Releases 5 STEM Demos and SDK Compatible with Razer Hydra

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On the path to eventually releasing the STEM VR motion controller, Sixense has released the Sixense Core API and SixenseVR SDK with support for the still-kicking Razer Hydra. Included in the release is 5 STEM demos which are playable with the Hydra.

Today is the Last Day to Order Gear VR in Time for Christmas

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Don’t put it off another minute, because today is the last day to order a Samsung Gear VR to get it in time for Christmas.

Manus VR Experiment with Valve’s Lighthouse to Track VR Gloves

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The Manus VR team demonstrate their latest experiment, utilising Valve’s laser-based Lighthouse system to track their in-development VR glove.

Oculus Rift Shipping to Select Developers This Week with SDK 1.0

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Oculus has announced via their official blog that “early builds of final Rift hardware” are shipping this week to developers alongside the Oculus SDK 1.0.

NVIDIA Releases OpenGL Friendly ‘VR SLI’ Capable Driver

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See Also: NVIDIA Takes the Lid Off ‘Gameworks VR’ – Technical Deep Dive and Community Q&A

Today NVIDIA announced a new driver release bringing compatibility with its latest Gameworks VR 1.1, which in turn brings with it multicast GPU acceleration for OpenGL applications.

3DMark PC Benchmark Adds VR Rendering Preview

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3dmark-virtual-reality-benchmark

Futuremark, one of the biggest names in PC benchmarking software, has added VR rendering to their 3DMark program.

Survios Breaks Stealth With Debut of Action-packed Title Headed to Rift and Vive

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Survios, one of the earliest companies to spin up in this new era of VR, is today debuting gameplay from a new VR title that’s coming to the Oculus Rift and HTC Vive. Inside, players battle robots in an “environment rich with interactive and destructible objects.”

Epic Games Founder Tim Sweeney Talks Three Major Modes of VR Gameplay

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Bullet Train, one of Epic Games' VR tech demos

Tim-SweeneyTim Sweeney is the founder of Epic Games, which has been collaborating with Oculus over the last two years creating a number of different tech demos with their Unreal Engine 4. I had a chance to catch up with Tim at the VRX Conference and ask him about the evolution of virtual reality at Epic, cinematic VR, whether Epic is working on a full VR game, and where he sees the biggest potential of VR.

‘Pinball Labs’ to Bring Accurate Pinball Simulator to VR, Kickstarter Now Live

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That pinball-playing street gang you joined for protection as a kid (‘The Pinball Wizards’, duh) have laughed at you your whole life. Why? You never owned your very own pinball machine! Ok. The premise is bad, but the pinball machine creation tool that Pinball Labs wants to provide pinball enthusiasts is good. Oh so good.

HTC CEO Claims “Very, Very Big” Vive Breakthrough to be Shown at CES

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See Also: New Images for 2nd HTC Vive Developer Kit Supposedly Leaked

HTC’s CEO Cher Wang has gone on record stating that one of the reasons for the recently announced delay to the release of the Steam VR powered HTC Vive VR headset was to incorporate the latest “very, very big technological breakthrough”.

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