Unity Announces New Virtual and Augmented Reality Conference, ‘Vision Summit’

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Unity have been present during and indeed a key component of VR’s current renaissance. The earliest major 3D game engine to support the Oculus Rift DK1, Unity 3D rendered VR games still number in the majority.

unity-logoNow, Unity Technologies have announced that they’re reaffirming their commitment to the space with a dedicated virtual and augmented reality conference – the annual Vision Virtual and Augmented Reality Summit – aimed at supporting and tracking these rapidly evolving industries.

A press release issued by the company states:

The rapid advancement of virtual and augmented reality technologies is opening incredible new pathways for people to interact with digital creations. New commercial, entertainment, and educational experiences using VR and AR will be as transformative as the jump from television to the Internet. The Vision Conference will be a developer driven event focused on exploring the new opportunities, thought­ provoking challenges, and extraordinary potential presented by current and future VR and AR technology.

The new conference is resolutely developer focussed, with talks and panels “…aimed to extend knowledge and create discussion on a wide range of topics including conceptual and practical design, technology deep dives, and new challenges facing developers”.

The conference will also integrate a new awards ceremony – the Vision Awards, designed to celebrate achievements in the VR and AR space over the previous 12 months.

Unity are requesting submissions from those interested in presenting and talking at the new summit – due to be held at the Loews Hollywood Hotel February 10-11 next year.

Meanwhile, if you’d like to attend – you can sign up for the Vision Conference newsletter to get notified as soon as tickets go on sale.

NVIDIA ‘Gameworks VR’ Beta and New ‘VR SLI’ Enabled Drivers Now Available

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NVIDIA’s VR specific driver and API enhancements took a step towards VR enthusiast reality today as the GPU giant launched the first beta release of Gameworks VR and a set of publicly available ‘Game Ready’ drivers are now available to take advantage of the new API’s features.

Rev VR Podcast (Ep. 107): Living Large in Seattle

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I’ve finally settled into my new home and ready to pump out new content. In this episode, I share my zany journey from Cincinnati to Seattle, announce my new employer, and bring you up to speed on my status.

VideoStitch Brings Realtime 3D 360 Stitching and Streaming Solutions to SIGGRAPH

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VideoStitch, a Paris based 360 video tech specialist, has brought it’s latest realtime 360 stitching solution to SIGGRAPH in LA this week – and it sounds pretty impressive.

Palmer Luckey’s Response to James Cameron’s VR Dismissal

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Speaking to IGN recently, founder of Oculus Palmer Luckey has somewhat belatedly responded to James Cameron’s dismissal of virtual reality and in particular the Oculus Rift last year.

NVIDIA ‘DesignWorks VR’ to Harness Virtual Reality for Real World Design

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NVIDIA today announces DesignWorks VR, a new set of tools that sit alongside their recently launched GameWorks VR SDK, focussed instead on the creation of physical objects in virtual space.

Cloudhead Games’ ‘Blink’ to Bring Nausea-free VR to HTC Vive this Holiday

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Cloudhead Games, the developers behind one of the first successfully Kickstarted VR dedicated games, have announced their technique called ‘blink’, a locomotion system they claim eliminates nausea entirely from VR gaming.

Samsung Launch ‘Gear Indie’ Milk VR Channel, Celebrating Community 360 Films

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Milk VR, Samsung’s content portal dedicated to 360 degree video content, has launched a new channel designed to highlighting and celebrating high quality independent, community VR filmmaking. It’s called Gear Indie.

More VR Juggling With the HTC Vive, This Time Wirelessly

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Back in May, Owlchemy Labs, developer of the forthcoming Job Simulator, shared with us a video that highlighted the impressive precision of the SteamVR controllers along with the HTC Vive. Now with the wireless SteamVR controllers in hand, Owlchemy’s Alex Schwartz shows off some tether-free tosses.

Valve’s ‘Secret Shop’ HTC Vive Demo Introduces You to DotA 2’s Fantastic World Full of Magic

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Valve showed off a special HTC Vive demo at this year’s Gamescom featuring the shopkeeper from the Dota 2 universe. There’s no telling yet, but Secret Shop looks extremely cohesive and shows a taste of what level of VR interaction may be just around the corner for the studio.

Hands On: ‘The Assembly’ Offers New ‘Comfort Mode’, a Multi-Pronged Attack on Sim-Sickness

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nDreams, a UK based games studio producing upcoming VR title The Assembly, are declaring war on the discomfort commonly associated with first-person VR games. We sat down with Senior Designer Jackie Tetley and Communications Manager George Kelion at Gamescom 2015 to hear more about the game’s new ‘VR comfort mode’.

Ximmerse Adds Motion Tracking to PC and Mobile VR Using Stereo Camera Tech

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Ximmerse, a tech company based in China, are working on a suite of optically tracked input systems based around a proprietary stereo camera. The system is claimed to work with both PC and mobile based virtual reality.

WEARVR Weekly Top Ten VR Downloads – August #1

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Looking for something fun to play in VR? We’ve got the top 10 downloads from the last week on the WEARVR app marketplace, a cross-platform repository of virtual reality experiences.

Crytek Executive Producer on ‘Robinson’: “This Is the One IP in My Career That’s Likely to Show the Most Promise”

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Crytek has made leaps and bounds in the area of VR with only a few months between them and the reveal of official VR support at GDC back in March, a feat that was communicated via their dinosaur-themed tech demo using the Oculus Crescent Bay prototype. I sat down with Executive Producer Elijah Freeman at this week’s Gamescom 2015 for more info on the team’s latest developments with virtual reality.

Oculus PC SDK 0.7 is a Major Overhaul, New Direct Driver Mode Made with NVIDIA & AMD

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Oculus have given developers a heads up on their forthcoming PC SDK release, due August 20th. The release brings with it major overhauls, not least of which include a new Direct Driver Mode, developed in conjunction with NVIDIA and AMD.

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