‘Level-Ups’: the Motorized Stilts that Provide Vertical Force Feedback in VR (video)

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Standing-up interactions are coming to VR sooner than we can pronounce ‘HTC Vive’ correctly (like ‘revive’ minus the ‘re’), and although flat virtual surfaces are a breeze to get around, what about stairs? ledges? curbs? You know, all of those little banal pieces of architecture that make streets, houses, and mountain pathways possible? Researchers at Hasso-Plattner-Institute in Potsdam, Germany aim to find out with their prototype device: ‘Level-Ups’

Latest Version of ‘Virtual Desktop’ is Here, The Free App That Makes Your Entire Windows Computer Oculus Rift-capable

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While futurists have contemplated for years what virtual reality computing might one day look like, there’s a simple solution to using your Windows computer in VR today, it’s called Virtual Desktop, and we’ve got a look at the latest version (0.9.25) that you can download and use right now.

Sony’s Dave Ranyard Talks Project Morpheus VR Development and Accessibility at SWVR 2015

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SWVR‘s inaugural UK event in February attracted a great selection of industry talent to talk on their experiences developing for VR. One such talk was given by Sony London Studios’ Director Dave Ranyard, whose team is working heavily with the Playstation VR headset Project Morpheus. Their aim, to try and find out what works and what doesn’t in this brave new entertainment platform. Road to VR’s Jon Tustain sat down with Ranyard after his talk to find out a little more.

6 Free GDC 2015 Presentations VR Developers Should Watch

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Virtual reality was without a doubt this year’s hot topic at GDC 2015 in San Francisco, with talks presented by major hardware producers and indie game devs alike covering a wide array of VR-centric challenges and opportunities. Now GDC has published a number of these talks for free for eager VR devs that missed out on all the action.

‘Wearality SKY’ Promises Pocketable 150 Degree FOV VR Smartphone Adapter, Kickstarter is Live

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Wearality wants to make mobile VR even more mobile with their VR smartphone adapter that not only delivers a seriously wide field of view (FOV) at an impressive 150 degrees, but also folds up to fit neatly in your pocket.

Up Close and Personal with the HTC Vive at the VRLA Spring Expo

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VR production team WEVR made a splash at the recent VRLA Spring Expo last week when they turned up with SteamVR and the HTC Vive headset to demonstrate the VR platform to attendees. It was an opportunity for writer Matthew Terndrup to get up close and personal with the new VR tech that had caused such a storm at last month’s Game Developers Conference (GDC). He came away with some of the most candid images yet seen of Valve’s Lighthouse technology and got to watch the reactions of numerous first-time users.

VorpX’s New Virtual Cinema Lets You Play Non-VR Games on a Virtual Big Screen

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vorpX news has been thin on the ground just recently, but that’s because the team behind the project have been busy preparing one of the biggest releases yet. v0.8.0, released today, brings with it a raft of new features, including an innovative method to enhance traditional games via an enormous, virtual cinema screen.

Rev VR Podcast (Ep. 100): The Roast of Reverend Kyle

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To celebrate the 100th episode of the Rev VR Podcast, some folks in the VR community decided that it would be fun to do a roast of me.

WEARVR Weekly Top Ten VR Downloads – April 3rd

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In April, WEARVR and Road to VR are joining forces to bring you VR goodness from the WEARVR app marketplace, a cross-platform repository of virtual reality experiences. This video gives a glimpse of the top 10 most popular experiences from the last week.

Google’s ‘Cardboard’ VR App Exceeds 1 Million Downloads

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Google surprised the VR community when it revealed Cardboard, a super low-cost VR smartphone adapter, last year at the company’s annual developer conference. Although started as a hobby-level project, the platform seems to have grown beyond their expectations.

VFX Studio Behind Iron Man 3 and Transformers Forms Partnership for VR Video Content with Immersive Media

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Digital Domain Holdings Limited and Immersive Media announced yesterday that they are partnering up to create IM360, a joint venture dedicated to creating immersive entertainment not only for tablets, mobile phones and televisions, but more importantly for VR.

Get a Real Workout in Virtual Reality with the Widerun Bike Trainer, Now on Kickstarter

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Stationary biking is boring almost anyway you slice it. And while some people can zone out to music or lock their attention to a TV screen, others crave something a little more interactive. This is where Widerun sees their made-for-VR cycling system, a bike trainer that aims to get you cycling through 3D environments instead of staring at butts in the gym.

WEARVR Raises $1.5 Million for Universal VR App Marketplace

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Today WEARVR has announced a $1.5 million funding round to continue to grow their universal VR marketplace, which houses apps for a wide range of VR headsets. For the month of April, Road to VR is partnering up with WEARVR to bring you a look at the app store’s most popular VR content.

SnakeVR Repurposes Your Old Nokia(s) for Immersive VR Gameplay of a Beloved Mobile Classic

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SnakeVR is the spiritual VR successor of the snake-style games which gained widespread notoriety after being included on some of Nokia’s classic handsets. If you happen to have hoarded two of the company’s 3-series mobiles, go find the chargers buried somewhere in that one box and get ready for immersive SnakeVR action.

Crowdfunding Platform Bans Projects Based on Name Alone, “No more VR,” says CEO

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IndieStartup CEO Armando McGillicutty announced yesterday that the popular crowdfunding platform is now banning a number of VR-related projects based on a single factor: their name.

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