Darkfield VR Launches Kickstarter, Hands-On and Developer Interview

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Darkfield VR is one of the earliest members of a new resurgence in the Space Combat genre – seemingly brought back from the dead with the advent of the Oculus Rift. It’s a pure multiplayer dogfighting game which pitches you against electronic or human foes as you battle for supremacy among the stars. I caught up with the developers, VR Bits, at Gamescom in Cologne this year to have a look at the latest build and to find out more. Plus the Darkfield VR Kickstarter launches.

News Bits: ‘VRClay’ Allows Quick and Easy Creation of Digital Sculptures Using Razer Hydra

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VRClay is a recently revealed piece of digital sculpting software which utilizes the Oculus Rift and Razer Hydra motion controller to create 3D models in no time at all.

Oculus Confirms Mobile SDK Launch in October, Gear VR Release Date This Fall

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At Oculus Connect last weekend I spoke with the company’s Head of Mobile, Max Cohen, who confirmed that Oculus plans to release its Android mobile SDK in early October. Gear VR, which runs virtual reality games and experienced built with the Oculus mobile SDK, will launch this fall, according to the Oculus website.

Interview: Oculus Head of Mobile – Gear VR is ‘Designed for 5 to 20 Minute Experiences’

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At Oculus Connect 2014 last weekend in Hollywood, CA, I spoke with Oculus VR’s Head of Mobile, Max Cohen, about his work on the Android SDK and Samsung’s Gear VR. Among other topics, Cohen noted that Gear VR is meant for shorter virtual reality experiences than we might find on desktop VR.

John Carmack’s Brilliant Oculus Connect Keynote Goes ‘off Message from the Standard PR Plan’

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There are two sorts of people in this world: those that have listened to John Carmack talk and those who are unenlightened. One of the key minds behind Doom and Quake is a most unlikely orator, but one who has the ability to hold the attention of a room full of geeks like no other. Anyone who’s witnessed his unscripted, unprompted streams of consciousness from his legendary Quakecon keynotes will know this, and for his inaugural talk as CTO of Oculus at their first developer event, ‘Connect’, he pulled no punches.

‘Tilt Brush’ Surprises and Delights with Best GUI at Proto Awards – Lets You Create VR Paintings with Depth

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A previously unknown virtual reality software title, Tilt Brush, went home with the Proto Award for Best GUI (graphical user interface) thanks to its innovative virtual reality interface. The software uses a gaze-based interface that allows users to paint in 3D and even use the Oculus Rift DK2’s positional tracking for brush input.

Zombies on the Holodeck Wins ‘Best Overall’ at Proto Awards, Winners Took Home Nvidia’s New GTX 980 GPU

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At the first ever Proto Awards last week, Zombies on the Holodeck, developed by Survios, took home three awards including Best Overall. The event was a resounding success, honoring innovative work happening in the young VR industry. Nvidia, one of the sponsor of the event, sent winners home with brand new GeForce GTX 980 graphics cards.

Oculus Shares 5 Key Ingredients for Presence in Virtual Reality

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Image courtesy Oculus

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Having open-sourced the design and software that powered their first VR headset, Oculus shares 5 key ingredients that it believes are the baseline for achieving Presence in virtual reality.

Oculus Connect: Ultracast 2014 – Recorded at the VR Beach House

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After the success of the SVVR UBERCast, the folks who stayed at the VR Beach House decided that it was necessary to do it again, this time calling it the Oculus Connect ULTRACast. A great group of well-known developers and personalities in the VR community joined in and despite the ridiculous timing (Sunday at 2am), it turned out to be a great conversation.

8 Photos of Internal Gear VR Prototypes Revealed by Oculus

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At Oculus Connect, CEO Brendan Iribe took to the stage to talk about the company’s recent work, including their collaboration on Samsung’s Gear VR headset. During the presentation, Iribe showed photos of 8 previously unseen Gear VR prototypes.

News Bits: More Photos of Oculus Rift Crescent Bay Prototype in Action

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Though Oculus didn’t initially allow photos or video to be taken of the new Crystal Bay prototype, the company has now released some images of the headset in use.

Oculus Open-sources Rift DK1: Mechanical Designs, Firmware, and More All Freely Available

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During a session at Oculus Connect, the company released the totality of the Oculus Rift DK1 plans to the public. Under an open-source license, anyone can now freely download the blueprints of the company’s first VR headset and even manufacture their own.

Oculus Connect: Oculus ‘Platform’ Replaces ‘Share’ as Oculus Plans the Future of VR Content Delivery

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The Wild West of Early VR

oculus connect conferenceOculus Share was launched a little over a year ago as a way to gather together the torrents of content being produced by developers around the world. After the Oculus Rift DK1 shipped, well after its hugely successful Kickstarter campaign even Oculus must have been surprised at the sheer amount of early games and applications that were produced by developers even before they’d received their DK1 units. As an early adopter it was difficult to find and discover content and Oculus recognised the need to focus all this talent and content in one place.

Oculus Share launched August 2013 and offered a curated portal for developers to showcase their work and for enthusiasts to find it. Oculus introduced play-testing and a certification of sorts which ensured content in the store met a minimum threshold for quality. It also meant that they could vet any apps for virtual reality user comfort – something all the more important before the inclusion of motion sickness limiting positional tracking in the DK2.

Oculus ‘Share’ Becomes Oculus ‘Platform’

oculus-platform-iconsOculus has had a roller coaster couple of years and I suspect there is no one involved with the company form the start who would have imagined the company and its products would have evolved quite as quickly as it has. Oculus’s content horizons have now spread. Along with catering for early adopters in hardcore gaming, the company is heavily invested in the future of mobile VR, something their CTO John Carmack has been spearheading passionately with Gear VR. Oculus have evolved from a pure hardware start-up to an end to end solution and content provider.

See Also: Samsung Announes Gear VR

Oculus is keenly aware that, once VR becomes established as a technology, it’s the software that matters from thereon out. With that in mind, Oculus is broadening its content production and delivery plans to better position itself for having to deliver great games and apps to (if you’re to believe Oculus CEO Brendan Iribe) 2 Billion VR Users.

oculus-platform-featuredAs part of the opening keynote addresses, yesterday VP of Product Nate Mitchell announced their vision for the future of VR content delivery. Oculus Platform is a moniker given to what will eventually become a suite of apps and portals on multiple platforms. A glimpse of one of Platform’s forms was seen during the recent launch of the Oculus / Samsung produced Gear VR Headset (see right). Oculus Platform will enable developers to publish content and, eventually, make money from it from purchases made in the same way as IOS or Android developers and users do now. The Gear VR variant is still in development but offers a way to purchase content whilst still ‘in’ VR, that is, no need to take your headset off to buy a new game.

It’s reasonable to assume that Oculus will want to offer a similar look and feel for all Oculus Platform based stores and what we’ve seen on Gear VR may be a glimpse of what PC users will see when they don their Consumer Oculus Rift looking for cool new VR experiences. Nate Mitchell outlined that Oculus Platform would also be available in more traditional web and app (IOS or Android) based forms, ensuring that wherever you are you can purchase content for your VR device of choice.

It’s fascinating to see Oculus, an incredibly cool but nevertheless scrappy startup just 2 years ago, positioning itself calmly as the go-to curators and purveyors of virtual reality content. It’s easy to see that, in just another 2 short years, comparisons to the IOS App Store and Android Play store might not be entirely far from the mark – beyond those 2 years, frankly the mind boggles.

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