News Bits: John Carmack is Making a Virtual Reality Comic Book Store
John Carmack has never shied away from unique projects. His latest appears to be a virtual reality comic book store, presumably for the Oculus Rift.
John Carmack has never shied away from unique projects. His latest appears to be a virtual reality comic book store, presumably for the Oculus Rift.
Digital Out-of-Home Entertainment specialist, Kevin Williams joins me in this episode of the Rev VR Podcast. We discuss virtual reality’s rocky history, some interesting developments in the Arcade world, and make a few predictions for the future.
Well, it looks like the legendary RiftCoaster may well finally have a successor. Teddy Lipowitz knocked up this coaster demo, based on the new Unreal Engine 4 platform, over the Easter Weekend. The twist? You’re avatar is the size of a mouse.
In their latest update to Kickstarter backers, the Xing team have announced that they’re in the process of migrating Xing: The Land Beyond to Unreal Engine 4 and have posted candid details and screenshots on he process.
The latest release from the Darkfield VR team shows how quickly the team are shaping this space dogfighting sim into a slick, polished virtual reality showcase.
Grave, by developer Tristan Parish Moore, asks its players to survive a hostile, desert environment teaming with creatures armed with nothing but light. It’s a surrealist twist on a familiar format and it ships with Oculus Rift support.
A new development video has been released by the Sightline team demonstrating a frankly mind-bending but fascinating twist on first person shooter mechanics.
Unreal Engine 4 shipped with out-of-the-box support for the Oculus Rift recently and the first demo supporting the VR Headset has just been released. Thomas Kadlec’s ‘Starship Bridge Demo’ puts you on the bridge of Star Trek’s Voyager.
Not everyone can drop a few hundred dollars on a VR headset, but that doesn’t mean they can’t experience VR! For those with the time and a bit of handiwork skill, this DIY guide from guest writer Ohaple will show you how to make a smartphone-based VR headset for as little as $20. Along the way, you’ll learn the hardware and software basics of a VR headset.
Indie developer, James Andrew, joins me on this episode of the Rev VR Podcast. He shares his epic adventures at PAX East and the development process behind his new game, Rift Wars.
It’s the kind of underdog story that the internet loves. James Andrew, developer behind Oculus Rift title Rift Wars headed to Pax East 2014 in Boston with no credentials and ended up drawing a crowd demoing the title. We speak to James about his experiences and he shares his thoughts on virtual reality at PAX East.
All it took was a flippant remark from Oculus Rift creator Palmer Luckey to inspire a group of artists to create their own Manga-style Oculus Rift mascots. Welcome the Oculus-chan!
The first VRLA Meetup was held last week and drew some 160 virtual reality enthusiasts to Digital Domain’s motion capture stage where the event was hosted. Videos of the VRLA keynote presentations are now available online for your viewing pleasure.
All of my 90s cyberpunk dreams come to life in a virtual reality masterpiece called Technolust. The Kickstarter is live, and the developer, Blair Renaud explains his inspiration and goals for the game in this episode of the Rev VR Podcast.