Sony Patent for Optical Distortion Correction Hints at PlayStation HMD

9
PS4 Oculus Rift concept by T3
PS4 Oculus Rift concept by T3

We’ve dug up a patent filed by Sony which describes a method for independent RGB distortion and gamma correction on a “wide angle… virtual reality” HMD, bolstering our confidence that Sony is working on a PS4 VR head mounted display.

Oculus Co-founder, Palmer Luckey, Also Confirms Oculus Rift Developer Kit 2 Coming in 2014

15
oculus-rift-palmer-luckey-development-kit-pilot-run1-featured
Palmer Luckey holding the first Oculus Rift developer kit (DK1).

Earlier words from Oculus CTO, John Carmack, seemed to confirm that a second Oculus Rift developer kit (DK2) was in the works, but the language was a bit ambiguous. Now, Oculus Co-founder Palmer Luckey explains clearly that a second Oculus Rift developer kit will be released before the consumer version.

John Carmack Confirms Oculus Rift Developer Kit V2 Is Coming

8

In an Interview with Engadget, recently appointed Oculus VR CTO John Carmack confirms possible new specifications for an as yet unannounced Developer Kit Mark II.

Last Day to Back the PrioVR Kickstarter

0

There’s one day left for the PrioVR Kickstarter; with a little less than 50% of their funding raised so far, PrioVR needs the help of the VR community to hit their goal.

Tactical Haptics Reactive Grip Controller: Smaller Size, STEM Support, Heading to Kickstarter

1

tactical haptics reactive grip concept render

Reactive Grip is an interesting technology by Tactical Haptics which lets you feel feelback from games in the palm of your hands. The company plans to take their prototype to Kickstarter to raise money for production versions of their controller. They say that motion component of the controller will support Sixense STEM and other trackers.

Sixense STEM Kickstarter Ends With 241% Funding, Teases Collaboration with NASA and Project Holodeck

0

sixense stem kickstarter over

The Sixense STEM Kickstarter had a very successful end this past weekend, reeling in over $600,000 in funding. In addition to teasing some collaboration with NASA and Project Holodeck, Sixense says that STEM pre-orders will be available through their official store in the near future.

CastAR HMD Made by Former Valve Employees Offers AR and VR in One Compelling Package. Kickstarter Now Live!

3

Rising like a prototypical phoenix from the ashes of a discarded Valve project comes CastAR. The worlds first projected AR and VR system has arrived at Kickstarter and is nearly fully funded after just two days.

Hands-on: New HL2VR Mod is the Best Way to Experience Half-Life 2 (video)

17

HL2VR is a mod for Half-Life 2 which adds Razer Hydra support and a bunch of other tweaks, it turns Half-Life 2 into one of the best virtual reality experiences available today. The latest version of HL2VR adds new features and is easier than ever to use.

Interview with Nostrum Creator Robert Yang, VR Jam 2013 Runner Up

0

robertyang1

Robert Yang, creator of Nostrum, a VR Flight game inspired by a viewing of Porco Rosso takes time out of his busy Teaching schedule to answer our questions on his experiences coding for the VR Jam competition.

Flying Pigs

To say the range themes and styles exhibited in the first ever VR Jam, a call to arms by Oculus Rift manufactorer Oculus VR and IndieCade to develop great VR content in under three weeks, would be a laughable understatement. As I’ve commented before, the sheer breadth of originality on show was eye-popping with almost every finalist offering a completely unique approach to the competition’s minimal brief.

A seasoned modder, Robert Yang received renown with his “Radiator” series of Half Life 2 Mods, non-violent musings on the difficult relationship between two men. Not your average fair then.

Nostrum is another good example of this VR Jam uniqueness. Placing 2nd in the ‘Indiecade Selected Develpers’ group, it’s creator Yang came up with the idea after a viewing of the classic Miyazaki Anime Porco Rosso. After that, his original idea – that of a Lion Simulator (yes really) was shelved in favour of an aeronautical theme instead.

As yet, Nostrum has yet to be released to the public or press – as such I can’t comment on the game itself, but I can include one of the videos released as a  milestone midway through the development cycle:

We asked Robert if he’d be good enough to answer a few of our questions on the project and what the future plans are for it.

Road to VR: Tell us a bit about yourself

Robert: I teach video game development in New York City, at Parsons the New School for Design and at NYU Game Center.

Road to VR: Would you call yourself a VR Enthusiast? What got you hooked?

Robert: I wouldn’t call myself a VR enthusiast, no. A lot of VR things make me sick after 10-15 minutes, it often feels like a burden.

Road to VR: What attracted you to the VR Jam contest?

Robert: I was part of the “selected developers” group. Indiecade e-mailed me and it sounded like fun so I said okay.

Road to VR: What was your inspiration for Nostrum? Was there a ‘Eureka!’ moment?

Robert: I was working on a lion simulator for the first week, but I wasn’t sure which direction my prototyping was heading. Then I watched Porco Rosso and realized that a flight simulator was a lot more feasible to do in the time frame, and all the VR flight sims flooding into the space are focusing too much on maneuvering and not much about actually looking around.

Road to VR: How did you approach the project? What processes did you use to prepare and plan?

Robert: First I prototyped basic movement and camera control. Just moving around, in a space, should feel alright and be interesting enough on its own. Then I gradually layered on other systems — world generation, cloud generation, enemy AI, and a simple quest system.

Road to VR: How many people were involved in the project?

Robert: Just me.

Road to VR: What was it like developing a full game in such a compressed time window? How did you survive it?

Robert: I’ve done quite a few jams, so I generally do a good job of scoping my jam games to be pretty small and doable. A general guideline is to take an initial time estimate and multiply that number by 3.

Road to VR: What VR specific challenges did you come across and how did you solve them?

Robert: I chose a very simplified flight control model that does not let you do loops, but it auto-levels the plane. I think rolling the horizon would’ve caused too much VR sickness.

Road to VR: Now that you’ve won the VR Jam, are you planning a full commercial release for Nostrum? If so, when can we expect to see it?

Robert: Maybe in a few months, yeah.

Road to VR: If you had to pick a favourite VR Jam entrant other than yours, what would it be and why?

Robert: Lau’s Virtual Internet Hacker is brilliant. At this phase of VR, half of the appeal is in the performance art.

Road to VR: Is there any advice you’d like to give other developers thinking about working with the Oculus Rift?

Robert: Remember that the Rift is not just a display, it is also a controller.

—–

Thanks to Robert for sparing the time to answer our questions. You can find his Website and Blog here, and we hope to offer some hands-on thoughts for Nostrum once we get hold of some code.

InfinitEye: We’ll Be Meeting The Team and Going Hands-On. What Would You Like To Know?

11
InfinitEye's Original Concept Render

infiniteye head mounted display hmd virtual reality

I’m heading to Toulouse, France to meet the InfinitEye team and try out their latest prototype. What would you like to know about it and what would you ask the team?

Exclusive: Hands-on With the First PrioVR Prototype and YEI’s 3-Space Sensors (video)

4

DSC_0054

Earlier this week I was fortunate enough to get my hands not only on YEI Technology’s existing 3-space tracking system, but I was also the first to see the true PrioVR virtual reality motion capture prototype.

Last Day to Back the Sixense STEM Kickstarter

0

stem kickstarter full body tracking

Today is your last chance to back the Sixense STEM Kickstarter!

Avegant Head Mounted Display Uses a Virtual Retinal Display for Realistic Imagery

2

avegant hmd virtual retinal display vrd

A new head mounted display by a company called Avegant uses 2 million micromirrors in a virtual retinal display to  draw images directly onto the retina. The company says this replicates the way we see in real life and lends itself to much more realistic images.

Oculus Bridge Opens the Door to Rift Web Applications

1

oculus bridge

Oculus Bridge is a free package to get Oculus Rift head tracking data into the browser. With support for Mac OSX and Windows, Oculus Bridge opens the door for Rift integration with web-based applications.

Mixed Reality Piano Trainer Makes Learning the Piano Easy (and maybe even fun)

0

Back in December of last year, after seeing few compelling consumer augmented reality applications, I wrote a short article about one that I would actually use, an AR piano trainer. I’m thrilled today to see that something very similar has popped up, and can’t wait to get my hands on it!

39,929FansLike
13,574FollowersFollow
66,541FollowersFollow
27,800SubscribersSubscribe

Latest Headlines

Features & Reviews