Kokiri Forest Oculus Rift Demo: Step into the Iconic Zelda Ocarina of Time
Fancy playing through one of the most celebrated games of all time in virtual reality? Developer DarkAkuma has given us a taste of what that might be like.
Fancy playing through one of the most celebrated games of all time in virtual reality? Developer DarkAkuma has given us a taste of what that might be like.
You never turn down the opportunity to play with millions of dollars of VR equipment. When Eric Hodgson, 3D Visualization Director at Miami University in Oxford, OH invited me to come play with his toys in his Virtual Reality Lab, I couldn’t resist.
This is the first episode of the Rev VR Podcast that falls under the Road to VR flag. In this episode, I am joined by Jim Susinno, a 3D developer, and organizer of the the Boston Virtual Reality Meetup.
Today Sixense launches their Kickstarter for MakeVR, an impressive piece of software that seeks to make computer aided design so easy that anyone can do it. With support for the Razer Hydra or STEM System, the Oculus Rift, and up to five collaborative builders, MakeVR is set to be one of the first bits of seriously productive Oculus Rift software.
Some of you will remember Spectre Seekers as one of the finalists from the Oculus VR Game Jam. The team is taking their project into full production and has been approved for Kickstarter to crowdfund their effort. Spectre is what they’re calling the full version of the game, and their goal is to bring a unique VR multiplayer horror experience to the Oculus Rift.
Today we’re pleased to introduce three new members to the Road to VR team.
We interview Tuncay Cakmak, founder of Cyberith and inventor of the virtual reality omnidirectional treadmill, the Virtualizer, to find out what he and the team have been up to. Plus, a new Skyrim demonstration video.
Owlchemy Labs, the developers behind the excellent Oculus Rift ready game, ‘Aaaaaaaculus!’, share their impressions of their time at Steam Dev Days and detail their experiences using Valve’s secretive virtual reality HMD prototype.
Stretch goals for the record-breaking Avegant Glyph Kickstarter have been finalized, with some of the goals having been passed even before they were even created. Rewards include new colors, noise canceling, and limited edition engraving. Avegant is taking the Glyph on a roadshow to major cities around the world to let people try their unique head mounted display.
Guest contributor Kevin Williams brings us a report from inside Steam Dev Days, where Valve held a number of talks on their vision of the future of virtual reality, and demonstrated a prototype VR head mounted display which wowed attendees. Valve believe their prototype HMD represents what consumer-available VR hardware will look like by 2015.
Ever since Google Glass was announced back in early 2012, people have asked, ‘what about those who wear glasses?’ Google’s answer to that question has been ‘wear contacts for now, we’ll have prescription glasses at some point.’ Now the company has finally announced that prescription frames are ready for Google Glass, and also made available two new styles of sunglasses.
During a packed CES 2014 schedule, CEO of Avegant, Edward Tang and COO Yobie Benjamin take some time to talk to Paul James about Avegant’s history and how the Glyph HMD came to be.
At CES 2014 Road to VR catches up with CCP Games’ Ian Shiels, user-experience designer on Eve Valkyrie, to get the latest on one of the first major Oculus Rift games in production.
As promised, the guys over at Avegant have launched the Kickstarter campaign for their DLP based portable media HMD the Avegant Glyph.