London Celebrates First Oculus Rift / Virtual Reality Meetup
Inition has recently hosted a successful Oculus Rift / VR Meetup in London and plans to arrange future events. Industry insider Kevin Williams gives us the scoop.
Inition has recently hosted a successful Oculus Rift / VR Meetup in London and plans to arrange future events. Industry insider Kevin Williams gives us the scoop.
In what seems like a total reversal of the usual paradigm, a VR researcher is showing the benefits of augmenting the virtual world with the real world.
You may well have already seen Proton Pulse, the retro breakout style bat ‘n’ ball blaster from developer Justin Moravetz. Cymatic ‘Awesome’ Bruce covered an earlier version a little while back. Justin was kind enough to send us the latest release — we go hands-on.
Sixense has officially announced that they’ll be bringing their next-gen ‘STEM’ motion controller to Kickstarter this month, along with a few additional details.
In a curious move away from virtual reality gaming, Sony has announced a revamped version of their HMZ-T2 head mounted display specifically designed for surgical use. The company is calling it the HMM-3000MT. Along with the HMD comes the ‘head-mount image processing unit’ designed for 3D endoscopic image display. Is the company done vying for the mainstream VR market… or just getting started?
Back at GDC 2013, we caught up with Tactical Haptics and demoed their Reactive Grip technology which seeks to provide players with convincing tactile sensations on controllers and other peripherals. The company has released a new video showing two new demos that show off the Reactive Grip technology.
Last week Oculus, in conjunction with IndieCade, announced the VR Jam, a virtual reality game design competition for Oculus Rift developers. Today marks the beginning of the competition, which will run through August 25th. All developers worldwide are welcome to join and vie for their share of $50,000 in prizes.
Dynamic Digital Depth, producers of a suite of 3D Driver products to enhance PC media and games by adding stereoscopic 3D support have just announced a new beta release with support for the Oculus Rift.
Last week, gaming charity drive group Omnithon raised $2,367 for the Child’s Play charity. The event was a 48-hour Oculus Rift gaming marathon that was streamed live to viewers — at the end, the team raffled the Oculus Rift to a lucky donor. I spoke with Omnithon member Kyle Owsen to learn more about the successful event.
While the average IPD (interpupillary distance — the distance between your pupils) is around 63mm, there are those on the edges of the spectrum that can have an IPD as high as 78mm or as low as 52mm. And even though you can measure your IPD in the Oculus Rift to make some virtual adjustments, for those far from the average, there’s little improvement to be seen beyond physically altering the IPD of the Oculus Rift. Barry Hill is one of those folks on the edge of the IPD spectrum, and he’s found a great DIY solution to increasing the physical IPD of the Oculus Rift.
Ever wondered what it would feel like hurling yourself from a levitating building miles above the ground whilst surrounded by a neon dystopian futurescape? No? Well we go hands on with an early version of Owlchemy Labs’ Aaaaaaa! Oculus Rift edition and tell you what it’s like anyway.
Indie developer Owlchemy Labs recently announced that Oculus Rift support for their Futuristic Base-Jumping title ‘AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome’. We were intrigued, so we asked their ‘Chief Scientist’ Alex Schwartz to tell us more.
On July 26th, Omnithon will be holding a 48-hour Oculus Rift gaming session, during which they’ll collect donations for the Child’s Play charity. If you contribute to the donation drive, you’ll be entered to win an Oculus Rift developer kit signed by Oculus!
While the vast majority of early Oculus Rift game development is focusing on first-person titles, Super Mega Mega shows that there might very well be room for side-scrollers on the Rift.