Path of Fury – Episode I: Tetsuo’s Tower is launching today on Quest, offering up an on-rails battle against a cadre of kung fu fighting gangsters through an ’80s-inspired underworld.

Developed by Leonard Menchiari, director of Trek to Yomi (2022), and published by Abonico Game Works, the first episode of Path of Fury is an on-rails VR adventure inspired in the Chinese kung fu flicks, such as Hong Kong director Wong Kar-wai’s early work, Indonesian action film The Raid (2011), and games like Time Crisis and the Fist of the North Star arcade cabinet.

Supported by the Quest 2 and above, Path of Fury challenges you to fight your way through a relentless gauntlet, armed with nothing but your fists and willpower to defeat loads of gangsters and bosses along your way to the top of Tetsuo’s fortress.

Here’s how Menchiari describes the action:

Precision and speed are everything. Each enemy has a weakness—you’ll have to find it and strike before they swarm. As the floors stack higher, so do the odds. The action doesn’t let up, and neither can you. This is pure, high-stakes combat where every punch counts, and hesitation could be fatal.

Path of Fury doesn’t just test your skill—it tests your endurance. The question is: how far can you go?

SEE ALSO
Ex-Oculus CTO: ‘Beat Saber was much more important to VR’s growth than Half-Life: Alyx’

In our short time previewing Path of Fury – Episode I: Tetsuo’s Tower back in January, the game seemed to deliver everything on the tin, proving to be a stylish VR brawler that deftly blends arcade-style combat with ’80s action-movie vibes, delivering a punch-heavy workout in a well-crafted, retro-inspired underworld.

You can find Path of Fury: Episode I – Tetsuo’s Tower for Quest 2 and above over on the Horizon Store, priced at $10. The game is set to unlock today, March 13th, at 10 AM PT (local time here).

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Andrew Jakobs

    No PCVR?

  • Sven Viking

    Nice art style for mobile VR. Hope the gameplay is good.