Pinball FX 2 VR (2016), the VR pinball simulator, is getting a host of new tables in a paid DLC pack, brought over from its flatscreen sequel, Pinball FX 3 (2017). Tables based on E.T. the Extra-Terrestrial (1982), Jaws (1975) and Back to the Future (1985) first became available on the Oculus Rift, Oculus Go, and Gear VR back in May, and are now available through the PSVR and SteamVR (Vive) versions of the game.

Update (6/26/18): Pinball FX2 VR owners on any platform can now access the new ‘Universal Classics’ DLC, priced at $20 on tethered headsets, which brings three new tables based on iconic movies from the ’70s and ’80s. The title, and the new DLC, is now available on Oculus Rift, Oculus Go, Gear VR, PSVR, and SteamVR (supporting Vive and Rift). Prior DLC packs for the game offer up an additional six tables, over the base game’s three original tables.

The SteamVR version of the game is currently on sale for $6, a 60% discount over the usual $15 price, and the prior DLC packs are on sale at the same discount.

Original Article (5/15/18): The tables, licensed by Universal, come along with immersive environments including the forest behind Elliot’s house (E.T.), a beach villa looking out to an Amity Island sunset (Jaws), and Hill Valley’s historic town square (Back to the Future).

A few other goodies await too, says developer Zen Studios, including “a curious E.T. peeking at your table to see how you’re doing, a shark fin circling around your Jaws table, and the classic DeLorean flashing across the Back to the Future table.”

“Everyone seemed to really love what we did with the non-VR version of Universal Classics Pinball (we’re especially flattered by the 90 on Metacritic for the Xbox One version). The Pinball FX2 VR version features every bit of film-adapting gameplay that resonated so well with critics and fans alike, from E.T. collecting candy in a cornfield to Marty McFly showcasing his skills at arcade shooting and players braving the open waters in a shark cage for an exciting multi-ball mode.”

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There’s no word yet when/if either the Steam version, which supports both Rift and Vive, or the PSVR version, will get the update. [See update above]

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.