Qualcomm today announced Snapdragon XR2 5G, its latest chipset platform dedicated to the needs of standalone VR and AR headsets. The new platform is aimed at high-end devices with support for 3K × 3K displays at 90Hz, along with integrated 5G, accelerated AI processing, and up to seven simultaneous camera feeds for user and environment tracking.

Qualcomm is the name when it comes to the guts which power standalone AR and VR headsets. The company’s chipset can be found in leading standalone headsets like Oculus Quest, Go, Vive Focus, HoloLens 2, Lenovo Mirage Solo, and plenty more.

For the most part, these devices have adopted chipsets that were originally designed for smartphones, but in 2018 Qualcomm introduced the Snapdragon XR1, it’s first chipset specially made for AR and VR headsets.

Image courtesy Qualcomm

Today the company is introducing the latest iteration of that chipset, the Snapdragon XR2 5G. While XR1 was made for low-end devices, XR2 5G targets high-end standalone headsets, making it a candidate for Oculus Quest 2, Magic Leap 2, and similar next-gen devices.

XR2 offers up notable improvements over Snapdragon 835 (one of the most common chipsets found in current standalone headsets, including Quest); Qualcomm claims 2x performance in CPU & GPU, 4x increase in pixel throughput for video playback, and up to 6x resolution per-eye compared to Snapdragon 835—supporting up to 3K × 3K displays at 90Hz.

Image courtesy Qualcomm

That’s all pretty much par for the course in terms of the kinds of improvements you’d like to see from one generation of chipset to the next, but with XR2, Qualcomm is increasingly tuning the platform for the needs of AR and VR headsets specifically.

Notably, XR2 supports up to seven simultaneous camera feeds (up from four in prior platforms). This is key for advanced tracking, both of the environment and the user. Oculus Quest, for instance, uses four cameras to track the position of the headset and controllers. The option for three additional camera feeds opens the door to additional cameras for eye, mouth, or even leg tracking. And let’s not forget the host of benefits that eye-tracking can unlock.

Eye-tracking is a Game Changer for XR That Goes Far Beyond Foveated Rendering

Qualcomm also says that XR2 offers low-latency pass-through video which could improve the pass-through video experience on headsets like Quest, and potentially enable a wider range of pass-through AR use-cases.

Additionally XR2 boasts significantly accelerated AI processing; 11x compared to Snapdragon 835, which could greatly benefit the sort of operations used for turning incoming video feeds into useful tracking information.

And then there’s integrated 5G. While 5G may not be the essential ingredient to an XR future that the hype would have you believe, it means that future devices can include a high bandwidth, low-latency connection built right in. This would be especially useful for any AR devices expected to be worn outside of the home.

Qualcomm Remains Bullish on XR Heading into 2020

Image courtesy Qualcomm

Credit where credit is due: Qualcomm identified the XR segment early on as something worth investing in, and they’ve kept at it. With the announcement of XR2, it’s clear that Qualcomm believes that XR is destined to become a huge market and the company aims to play a major role in it.

“Competitors are not coming close to our commitment in XR,” said Hugo Swart, Qualcomm’s VP of XR, in a briefing call with Road to VR.

In Q1 2020, Qualcomm plans to introduce the latest version of their XR reference headset based on XR2, which the company offers up as a blueprint for headset makers through its HMD Accelerator Program. Qualcomm expects that the first commercial headsets to launch with XR2 will come in the second half of 2020.

Algonside XR2, Qualcomm plans to continue to offer the existing XR1 chipset to cover lower-end XR headsets.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Adrian Meredith

    OCULUS please make a quest pro with this. thx

    • The Bard

      I second that. Oculus? Please make Quest 2 with this.

      • Mei Ling

        Not the Quest 2. I’d wager for Quest 2 they’re going for the iteration that comes after the XR2; most likely a custom designed XR3. They don’t intend to release anything major (meaning a true next generation product) before the year 2022.

        A refresh of existing products is possible like an Oculus Quest Pro as you suggested between now and then :)

        • Anything for a performance bump, call it the Quest Pro if you have to, but I want to see this in an Oculus headset stat

        • Rogue Transfer

          Michael Abrash recently pushed further back that estimate of 2022, at OC6, where he said he now no longer knows when their next level VR device will be, but it’ll be ‘years longer’ than the previoulsy expected 2022. He summed up the future in his talk, as this is the Quest generation, and it’ll last longer than previously expected.

          • Mei Ling

            Hardware refresh is likely as the 835 on the Quest won’t age well as time goes by especially in the year 2022.

          • namekuseijin

            Nintendo has been doing fine with outdated hardware for the past decade or so…

          • D-_-RAiL

            That works with Nintendo but in VR a 3 year window is a big deal. I mean people just upgraded from the Rift to the Rift S just for a small bump because any improvements is a huge at this point.

          • namekuseijin

            Quest and psvr will still be here for awhile, due to their console business model.

            when tech is finally ready, they jump. While they don’t, they build a nice library. That’s the console way, not little upgrades every year and fuck consumers as is the pc way…

        • Adrian Meredith

          It depends on how well that fancy prototype (the small one with the multi focal displays) is going. If that can be productised in two years then quest 2 for sure but if its 5 years off I’m happy for an iterative update.

    • starchaser28

      Yes! With eye tracked foveated rendering. Sounds like true 2nd Gen hardware to me!

    • Smokey_the_Bear

      While that would be great, the Quest isn’t even a year old.
      So don’t hold your breathe.

      • Darshan

        Yet …its never too early to incorporate new SoC if all other variables remains same … Really wish to know what is price difference between XR2 and 835 before demanding anything.

        • Rogue Transfer

          Since the XR2 is aimed for small market, high-end devices, and the 835 was for mass-market smartphone devices, a couple years ago, I’d expect a very big difference in cost. This is more likely to be for Magic Leap 2 or Hololens 3 – for inclusion in multi-thousand price end-product prices.

          • Immersive Computing

            It’s a substantial price difference

          • Adrian Meredith

            Hardware wise, its basically the latest snapdragon with a different name and probably higher clocks

        • Jimmy Ray

          Very expensive. But I would pay for it.

    • Rogue Transfer

      In an interview this year, Facebook’s Jason Rubin said that there won’t be any new hardware features, until they’ve built up the platforms to be the best they can be with what they have now.

      Michael Abrash also said just in September at OC6 Keynote, that this is the Quest generation and it’ll last[years longer] than previously expected.

      From these two statements(and prior ones), I would expect a console-like life cycle now for Quest 1, of around 5~6 years(similar to the PS1). It’s unlikely they would want to split the fledgling standalone market with a much higher performing device like the XR2 offers, as it’d make more work for developers to support both or mean many games likely wouldn’t be ported to Quest 1(being much more difficult target to optimise for, compared to an XR2 device with double the CPU & GPU performance). Something Facebook wouldn’t want – they want users and price of the XR2 is likely to be too high too, for their Quest range for many years.

      Unless someone else comes out with a competively-priced device with the XR2 though. Samsung could do so, but they don’t have the software platform to back it up, not that it’d be impossible for them to gain developer support too. HTC could too, but we know their pricing isn’t going to be competitive to Facebook’s.

  • Adrian Meredith

    Seriously though, theres a number of less obvious things that could potentially be huge for a next quest (not necessarily quest 2). The massively improved video processing could allow for much fast video decode / wifi streaming. 5g could allow more bandwidth for wireless pc. and not to be underestimated is “variable rate shading” which is key to fast performance and much better foveated rendering.

    Also I wonder if the ai processing could do ai assisted upscaling, imagine the screen being 2x the resolution (4x the pixels) but still running at the same internal res with ai filling in the difference. Even better is that the centre could be full resolution with ffr being used in the upscaler

    • Mei Ling

      “Also I wonder if the ai processing could do ai assisted upscaling”

      Interesting. This could assist foveated rendering and create further savings in the performance department. More resources could be devoted to overall graphical fidelity; i.e. more polygons.

      • I agree, that AI processing bump is going to be extremely helpful for foveated rendering enhancements.

  • The Bard

    This is the news we all want to read every day.

    • I second this opinion

      • Eric Draven

        I Third this opinion

  • Now all it needs is USB4 support for tethering at that 3Kx3K resolution.

    • Rupert Jung

      No thanks, I want a wireless link this time.

      • I have doubts there’s any wireless fast enough for that much data? I think it’s impossible.

        I’m connecting it to the PC to get higher image quality than standalone, and compressing the shit out of that defeats the whole point.

        • Justos

          For someone interested in tech like VR, you sure are pessimistic about future changes in tech

          People have already cracked wireless PCVR with 5ghz, (with some minimal latency and compression) future standards will emerge and will help negate the shortcomings of what we have right now.

          • Oh, I have zero doubt the technology exists to create such solutions. I think it’s more an issue of no spectrum wide enough being available. Isn’t the existing solution basically crammed in to available bandwidth already? Asking to quadruple (or more) that resolution is no small feat. If you can just magic up some new spectrum, that would be of immense use to all wireless/Wi-Fi usage, not just VR. If it was available, I think we would have done it already.

      • nejihiashi88

        there is no need for wireless, the headset with this processor will be mobile but the tethering is for connecting to the pc , and at this time and age companies need to save resources for more important things like higher resolution and foveated rendering and better screens..etc
        there is alot of areas that needs improving.

        • Rupert Jung

          Well, I and many other people have this need :)

  • aasdfa

    im more excited for this then any news about a game or single headset!

    • Darshan

      With 5G capabilities built in i believe this SoC will have full compatibility with WIFI6 the future bandwidth standard, I can see great opportunity for wireless desktop VR and All in one all include in single HMD.


      • dsadas

        what does wi-fi have to do with 5g?

  • Mike Porter

    but do we have 3Kx3K screens?

    • Nowry85

      They will be mass-produced in 2020 as far as I know.

      • Mike Porter

        source please

        • MountainK1ng

          a factory.

          • Mike Porter

            Dad what are you doing on the internet?

  • Jimmy Ray

    Nice. Let’s hope Quest 2 will have this with full PC link or hopefully by then wireless. But what I am seeing is like Stedia no PC it’s all one sweet graphics streaming. AR at this time will be massively important.

    • Rogue Transfer

      “like Stadia no PC it’s all one sweet graphics streaming”…with forced future streamed adverts inserted frequently during play, beyond the users control. Ah! The dream for the controlling company piping ads when they want to the users, and the users having no control to bypass, except to take off the headset or suffer through the inevitable ads in game streaming’s future.

  • Eastern

    Where’s Intel in all of this?

  • Rupert Jung

    More than for 5G I hope for integrated support for 801.11ay as it would enable 60 GHz ultra high bandwith wireless PC streaming.

    • Darshan

      Exactly more than 5G … We need WIFI6 receiver chip!!!

  • Oh wow! I can’t wait to see the Focus 2 or Quest 2 with this headset!

    • Nowry85

      You mean with 3k by 3k per eye! That will be great one and close 1080P monitor.

  • Cragheart

    Qualcomm, please, make this release in a product like the Quest soon enough! Don’t let us wait years! We want to spend money on that, but today, not in 3 years.

    • Lulu Vi Britannia

      Thanks for showing a perfect example of that cancerous customer mentality. “I want to spend now instead of waiting for the product to get better.” Because people think this way, companies can release unfinished rip-offs and get away with it.
      Tech needs time to work. You’re not happy? Go play Candy Crush and other mobile games, you can spend how much you want on those. You want high-end experiences instead? Give it freaking time to develop.

      • Cragheart

        Wrong. If there was better hardware akin to the Quest but with higher specs, there would be more sales and greater incentive for developing more interesting software. Oculus Rift Kickstarter in which I partook happened back in 2012! Don’t write about giving time to develop because we already have waited since 2012! And what do we get after 7 years? Mobile device with performance much lower than GPUs available in 2012!

        • Lulu Vi Britannia

          Now that’s a good point, except we’re not talking about VR as a whole here, but about Standalone VR, and that concept did not start in 2012. In fact, it only started last year, hence my point that we must give it time.

          Now I can understand your point about VR as a whole. I do feel like no VR hardware is on par with the Rift despite its being released in 2016 (and developed since 2012, as you said). Each headset has too many compromises for me to consider buying them.
          Although we definitely can’t say that things didn’t move since 2012 either…

        • Joey Sfb

          The only force that could force a company to give consumer more value is competition, just ask Nvidia and Intel before they get a good ass whooping from AMD. How long did Intel stick with their 4 cores mantra.

          I don’t see another player in the 6 DOF mobile VR so Oculus Quest would definitely be around for years before competition force them to release Quest 2. Therefore if you truly want Quest 2 you have to support Quest 1 and make sure VR make it main stream 2020 is VR do or die.

  • kakek

    Kinda nice, but the timing is not ideal. Oculus is nowhere near needing to realease a Quest 2 right now. And for good reasons.

    The first Quest was/is a push at a global, wider market. To succeed, but also to pave the way for an eventual Quest 2, it needs to povide new games for a reasonnably long time. Like at least 5 years.

    Releasing a new Quest before that would disapoint original Quest buyers, by making them feel like they bought a fad and gimmicky gaming device for only a couple of years worth of games.

    3 year is a minimum before we can hope to see it used in an actual product.

    • Darshan

      2 Years…. Good period as Quest Original already now 6 month old.

    • Xron

      I guess 2/3 year cycle should be more preferable, aslong as we can see big increases in actual quality of these devices.
      Because now, Quest is an ok Device, but as untethered device still lacks lots of power. Even Arizona Sunshine/The climb had to be made quite alot worse in graphics than it was on pc…
      So 2021/2022 rift Quest 2 release would be preferable.
      Studios won’t get in, if the devices they want to show their production (Games/Apps) on, aren’t good enough. For some this gen isn’t enough.

      • The Bard

        For many. This gen is only to push this to the masses. The price should be 200 USD, not 400 USD. They could earn from games and produce games, while selling Quest for 0% profit.

        • Brian Elliott Tate

          People who have torn apart the Quest estimate that Facebook is selling the Quest at a decent loss right now at $400. Facebook is already eating millions to try to create a market for VR.

    • The Bard

      Do you work there talking bs? If you want to live with underspec Quest for 3 more years, you are free to do it (You can even buy Commodore 64), but don’t talk about others. Quest is the first entry and should be quickly updated to a new, proper, stronger model with this new chip. If it sells, than great, but do not block progress, especially it all just started. 5 years lifetime can have a mature Xbox or Playstation, but not evolving VR headset. Rift was 3 long years too long on the market. Quest must be 2 years maximum. They could still sell Quest for 200 USD and promote a new, proper, fast model for 400 USD. Immersion quality is important.

      • Rogue Transfer

        That’s not the plan Facebook have laid out – see Jason Rubin’s interviews this year and September’s OC6 talk by Michael Abrash. They don’t want new hardware for years longer past 2022(Abrash’s previously prediction he pushed out now longer), and want to build the platforms up, to be the best they can be, with what they have now. They want stability and to assure developers that hardware targets won’t change mid-development of bigger titles.

        It’ll take standalone competition to push Facebook into releasing an upgraded Quest, there’s no real signs of anything currently threatening their standalone market dominance. It’s going to take a new big player to jump in, and I don’t see that happening until the market has grown significantly to tempt them. It’s going to be very difficult to go up against Facebook, we’ve seen how they ruthlessly cut prcies to overwhelm the competition, esp. now with their established Oculus brand name commanding consumer’s attention.

      • MosBen

        That’s simply not how consumer products work. It takes a lot of work and money to get a product line up and running. They’re far more concerned with the product making back that investment and hopefully making a nice profit than they are sating the desires of the hardcore fans that constantly want new, updated hardware.

    • MosBen

      I was thinking about this the other day, and I think 2022 is probably the target for a Quest 2 release.

  • Xron

    5G isnt neeeded for Vr device and making it integrated just increases the price of the chip.
    I guess its meant for AR devices, maybe even Apple uses one… Because there were rumours that they are making AR device.

    • The Bard

      What are you talking about? 5G is not needed for VR? It is one of the most needed elements for wireless headsets. Stop spreading nonsense if you don’t know what you’re talking about.

      • MosBen

        Why would 5G be important for VR? If you’re using VR, you’re almost certainly somewhere with a wifi connection. An AR headset that would be expected to be used out in the world might benefit from 5G, but I don’t see why that would be the case for VR.

        • Foreign Devil

          I assumed 5G was much faster than your average wifi connection?

          • MosBen

            Average, maybe, but my current phone plan budgets me for a couple GBs per month, while my internet cap is something like 250gb. People aren’t going to be doing all of their streaming on their cellular plan unless the price per gig gets a lot cheaper.

        • Jerald Doerr

          5G is much faster than Wifi… So with a 5G connected VR headset you could use your computers GPU to render frames and send them to your VR headset wirelessly….

          • MosBen

            Faster than Wifi 6?

          • Jerald Doerr

            I’m no Wifi wiz but I don’t believe so… I’m not sure you can compare a home signal to a cell tower signal. I believe what they’re trying to do is make VR and don’t forget about AR usable outside your house without extra electronics. I don’t think the chip is designed for Facebook VR only…

        • Brian Elliott Tate

          The thing people are saying 5G will be good for VR is not just the speed, but more importantly, the reduced latency (which is essential for streaming VR)

          • MosBen

            That’s all well and good, but data current data usage on cell phones is much more restricted/expensive than data over ISP/wifi. People aren’t going to switch their streaming over to 5G unless the price/gig is much lower.

          • Robert

            Wifi 6 has been designed with reduced latency also.

            It also reaches the same speeds as 5G.

      • Sofian

        I agree, 5G and cloud rendering is the most promising thing for VR imo.

  • Shizola

    Camera leg tracking is the future.

  • 3872Orcs

    Valve! Get on the job, or get someone else on the job! We need a proper SteamVR standalone headset that can compete with Quest. SteamVR and it’s large library of content looks like the obvious choice here.

    • aasdfa

      or they can both own their own corner and not mess with each others markets. vavle has best tethered and oculus has best standalone

      • Zantetsu

        Voluntary market segregation? Cooperative non-competition? That is a recipe for stagnation. Why would you want that?

        • aasdfa

          because thats what theyre both good at atm and it doesnt need to be so cut throat….

    • Sven Viking

      Even with 2x the speed of the 835 this isn’t going to be running PC VR games. New Android content would still need to be built up, but with Valve and Steam’s clout that probably wouldn’t be a major obstacle (assuming they could get a good number of compatible headsets built, at least). Most Quest games that aren’t exclusive would likely be ported over with minimal effort.

    • PJ

      With mobile GPU’s getting more powerful, and fully fledged GPUs being stuffed inside the thinnest/lightest of laptops now, I don’t think it will be long until we see Windows/SteamVR all in one VR headsets.

      And that’s very exciting!

  • Ugur Ister

    I’d love it if this would come out in a Quest Pro some time next year, so that they then would have the current Quest as lower price option and sell it alongside the Quest Pro.

  • MosBen

    My question with this is that obviously Facebook isn’t releasing the Quest 2 anytime soon. I figure 2022 at the earliest. So with that off the table, are there some competing headsets coming that will use this chipset and make the Quest look outdated?

    • Justos

      Anybody can come out with a hmd with better specs over time, its just natural.

      Getting a fully fledged VR ecosystem in there is the real challenge. Google tried, and failed hard.

    • Sebastian Kurz

      I am interested who is able to jump on that XR2 train from hardware point of view AND can deliver a rich software experience. Currently Oculus seems to have a monopoly there. And maybe theoretically end of 2020 the first HMDsusing that chipset could appear, but maybe they are just…hot air, who knows.
      The pressure on Oculus to release Quest2 will raise IF there is a competitor fulfilling the above. And maybe this is late (2021/2022) so that Oculus can release Quest2 as planned in 22/23.

      • Lon Ocu

        XR2’s delicious, but if you all want it to Quest 2… it’s big mistake.

        FRL needs more time to complete Quest’s flatform , so they will not pay attention to any new hardware until complete it after 5 or 10 years, yes … they said clearly in Oculus connect 6 already .

        So, do you know why ? If they release Quest 2 with XR2, it’s impossible cos they must re-code programs and flatform, source codes and SDK, it’s impossible, with XR2 3K x 3K per eye, they must re-code entire as at the begining , so why they do that while winning with Quest .

        Unless they have new competitor that threaten their business, but it’s impossible.

        For me, they will release new hardware VR headset on 2030 . It’s good for Quest 2 if it’s used XR9 9G which 900% better XR2.

        Now we must enjoy our happy Quest, and I’m very happy with beat saber, video mono 360 480p , youtube VR 720p, they’re fantastic …

  • david vincent

    7 cameras… if only they could put one within each controller…

  • Andrew Jakobs

    Yeah it might be able to drive a dual 3kx3k@90fps displays, but it sure as hell won’t be AAA games ultra mode graphics like Red Dead Redemption 2 (hell I’ll bet not even on low settings)..

    • Sofian

      5G makes anything possible with cloud rendering.

      • aasdfa

        yeah at that point its just a dual monitor terminal with input. its bounds are endless. its so funny seeing people doubting things that are already happening because they dont do any research. not specifcally red dead but others like gta 5 and soon redead

  • Garreth

    Qualcomm is running a monopoly and it’s sad everyone here doesn’t realize this and sees this as healthy progress for the VR/AR ecosystem. Newsflash, it’s progress restricted to their will. The graph and the numbers in this article are very very vague and just like every other company, are purposely vague and cherry picked to give a greater impression, let alone the visual format of the graph itself.

    2x the performance for GPU and CPU means fuck all. Used to give the impression that it’s 2x 835s put together.

    4x pixel throughput does mean more bandwidth but beware it does not mean you will see 4x the pixels being flushed out every frame. Beware it also does not mean you can have 4x screens at the same time.

    6x Native resolution per eye sounds promising but again it merely means support for higher resolutions. Clever they said 6x better instead of “support for”.

    11x AI performance also very vague. Guaranteed to have been a statistic from a cherry picked benchmark. The 835 was pretty bad for AI already. And again, it does not mean it’s better than 11x 835s working together.

    • Sven Viking

      What solution would you suggest, though? The problem is, for there to be a chance to break the monopoly, someone else needs to be trying to compete. If Qualcomm do poorly with things like these chips, others will see that and be even less likely to want to enter the market.

    • aasdfa

      Theyre not pushing any small business down… if anyone could compete theyre welcome to. Others actually are completing with them just losing terribly.

  • Ted Joseph

    Hopefully this tech will now be able to power a lightweight visor for VR streamed from cloud tech, and a lightweight pair of AR glasses for everyday use! Soon! :)

  • Roger Bentley

    Quest 2 will be a monster

  • ShaneMcGrath

    Best news in a while for VR in my opinion, Now I hope the next industry focus should be on wider FOV for all future headsets, Including entry level.

    • sfmike

      And new and improved lens designs to get rid of annoying god rays.

      • ShaneMcGrath

        That will be a lot more tricky if they keep using Fresnel lenses.

  • Jonathan Winters III

    “The XR2 also supports foveated rendering with eye tracking and enhanced
    variable rate shading for smoother refresh rates. Expect up to 3K by 3K
    resolution for each eye at 90 frames per second. The XR2 can also
    support 8K video at 60 frames per second in 360 degrees; you’ll get 4K
    video at 120 fps.” Source: Tom’s Guide

  • οκ

    Flatscreen GAME OVER!!!

  • sfmike

    Truly exciting news as long as 5G doesn’t give us all brain cancer.

    • aasdfa

      they said the same thing about all the other generations. heck in northern america they said ELF and other wide range and large wave length comms would fry people…. but they never did.

      Stop just making things from crap you read online, you sound like a 13 year old who just read infowars about chemtrails.

  • 2Na

    What is it with chip makers and cheesy charts?
    Physics PhD tech products, 4th grade Powerpoint advertising.
    “Look you guys, we made a dope proc, sure, but the real star of the show is my sick Graph making skills. Who wants to see a Ven diagram about it being *EXTREME*!!”

  • grindathotte .

    This chip + FOV and adjustable IPD and lens-to-eye of the Index, with 3K displays and wireless tethering for PC use; that will do me.

  • Ardra Diva

    This is good, but I’m left with the same feeling as when I contemplate buying a 4K or 8K TV. The paralysis of knowing something better is just around the corner is keeping my money in my wallet.

    • asdf

      theres a funny cartoon of a guy growing old while watching his friend use cool hardware. Hes always saying things like that like “just wait the best one will be out right around the corner.” then he dies never trying one. its just your attitude in a nut shell

      • aasdfa

        to follow up its better to get on at any point knowing youll upgrade in two-ish years, when you jump on is irrelevant.

  • Sofian

    Anyone heard of higher res than Quest OLED panels being in development for VR?

  • mfx

    We want to try this chip and the associated hardware update !

    A quest pro with no fresnel, not pentile crap screens, and latest Qualcomm XR chip and you get my money day one.

    Please Oculus, make the cycles 2 years and not 3.
    For emerging tech it is the minimum.