Into the Radius 2, the co-op sequel to the popular post-apocalyptic shooter, has been available on PC VR headsets since its early access release on Steam in July 2024. Now, CM Games reveals it’s finally coming to Quest this month.

Into the Radius 2 is headed to Quest 3 and Quest 3S in early access on May 21st, the studio announced, noting that the full 1.0 release of the game is slated to arrive sometime next year.

Like the original Into the Radius (2020), the sequel is all about roaming the wastelands of a post-apocalyptic exclusion zone where you battle against deadly ‘Pechorsk’ anomalies.

Real-world weapons, tactical gear, and powerful artifacts are also here, although the follow-up’s biggest feature over the original is undoubtedly the inclusion of two-person co-op, which the studio says will also support up to four players at full release.

Notably, CM Games says crossplay between the PC VR and Quest 3 versions of the game “is not planned.”

SEE ALSO
Sony Shares PSVR 2's Most Downloaded Games of 2024

Still, the incentive to bring Into the Radius 2 to VR’s biggest platform is massive. On PC VR alone, CM Games revealed earlier this year Into the Radius 2 has already generated nearly $3 million in revenue. What’s more, over half of that revenue was generated in the first week alone, making for some pretty high stakes when it launches on Quest later this month.

There isn’t a Horizon Store listing yet, but if you’re looking for tip and tricks to get you up to speed in the meantime, check out the game’s full explainer here, which takes you through weapons, gear, and a few handy bits about your future expeditions into the Radius.

Newsletter graphic

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. More information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.