Meta kicked off its big ‘Mega Summer Sale‘ on Quest this past weekend, bringing deep savings to VR games, apps, and DLC packs until June 29th.

There are currently hundreds of games on sale, ranging from some of the latest VR games, to old favorites that never go out of style.

We rounded up a few of our favorites below:

Title MSRP Sale Price Percent Off
Assassin’s Creed Nexus VR $40 $20 50%
Alien: Rogue Incursion $40 $20 50%
Skydance’s BEHEMOTH $40 $20 50%
Metro: Awakening $40 $26 35%
Blade & Sorcery: Nomad $30 $24 20%
GORN 2 $20 $18 10%
I AM CAT $20 $14 30%
Arizona Sunshine II $40 $22 45%
Arizona Sunshine Remake $30 $18 40%
BONELAB $40 $32 20%
The Climb 2 $30 $15 50%
SUPERHOT VR $25 $15 40%
Moss $20 $13 35%
Moss: Book II $20 $13 35%
Demeo $40 $28 30%
The Last Clockwinder $25 $10 60%
Red Matter 2 $30 $19 36.70%
Pinball FX VR $10 $6 40%
Phantom: Covert Ops $30 $15 50%

Remember: these a just a few of our tops picks; you can find the whole list of Quest games currently on sale here.

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There are also a few choice bundles on sale, which notably include dynamic bundle pricing—i.e., if you own a game in the bundle, the price automatically adjusts.

Quest’s big Mega Summer Sale ends on June 29th at 11:59 PM PT (local time here).

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Runesr2

    And where is the Meta Rift/PCVR Store Giant Summer Sale?

    I'm aware that some games are cross-buy, but Meta is extremely great at giving old customers a thorough stepmotherly treatment.

    I wonder when Meta will start to focus primarily on smart glasses and leave Quest owners in the cold too.

    There is no excuse for treating PCVR users like second or third class customers. Especially when many of us have put thousands of $ in the Rift Store over the years. 2c.

    • NL_VR

      Rift store is "abandoned".
      Meta goes smart glasses I think you mean AR.
      it will be HorizonOS and will share apps with Quest and vice versa when its supported.

    • Christian Schildwaechter

      There most certainly is a "business" excuse for treating PCVR users like second or third class customers: they want to get rid of them, so your choice is mostly between becoming a first class Quest customer or not a customer at all. That you currently even still get a chance to be treated like a second/third class PCVR customer is mostly about keeping the lights on to avoid the huge PR backlash that would follow finally abandoning the platform that started it all.

      But they really have no incentive to lure in users with sales, promotions or any new services. Rift has always been a loss leader, the Rift store gained barely any traction in comparison to Steam, and I seriously doubt that the few PCVR sales it still generates will cover for the costs of keeping it up. Don't expect any PCVR activity from Meta until they reveal their Avalanche PCVR cloud streaming subscription service.

      I've been on the receiving end of Meta (and many others) practically abandoning or actively killing products and services, and am as annoyed about that as anybody. But from a business perspective it simply makes no sense to indefinitely support projects that will not generate any new revenue, and mostly accumulate more loss. This not only costs money that would be better spend somewhere else for the benefit of the majority of the customers, it also binds precious engineers and requires extra effort for things like keeping up SDK compatibility with Quest.

      Over time most of us collect technology that once cost many thousands, that technically still works, but has become useless due to dropped support. The problem is that if they had priced decades long support into the sales price right from the beginning, most of that tech would have been twice as expensive. So we mostly accept that replacing devices long before they break is part of using technology, and the more cutting edge you go, the shorter the guaranteed life expectancy.

      The alternative is pretty much waiting until a technology is so established that long time support is kind of guaranteed due to the large user base, excluding you from the new and fancy toys. Or making sure that you don't depend on companies to support you, and instead pick an operating system like NetBSD with a mission statement of supporting as many decades old hardware platforms as possible with their (rather small) army of volunteers.

      • JanO

        "First class Quest consumer..?"

        By dollars spent on store content, I'm probably in the top tier of whatever ranking system Meta uses to evaluate its users… Still, the way they are doing business never made me feel as respected or cared for… It doesn't inspire confidence in any way.

        It's clear they have their sight set on copying an Apple/Google play style store as found on mobile phones hoping for a mass market appeal… Yes, glasses will eventually replace phones as everyone's go to device…

        Thing is: current Quest HMDs aren't that.