Sprint Vector is an “adrenaline platformer” racing game that relies upon a unique locomotion technique of swinging your arms in order to run through an obstacle course. It’s the latest game from Raw Data developer Survios, but with a much more light-hearted stylized art aesthetic that has a unique mash-up of a game show, extreme sports, and a competitive racing game with an Sonic-inspired obstacle course. It’s also a unique combination of active exercise with a combination of embodied and abstracted gameplay mechanics.
I had a chance to catch up with Sprint Vector game designer Andrew Abedian at GDC where we talked about the mechanics of racing, the internal habits that are being formed by Survios developers, the intensity of exercise and stamina required to play the game, achieving flow states, and it’s potential to evolve into a competitive eSport. It’s a super fun experience to watch other people play either in a tournament competition in mixed reality or just as a quirky form of VR performance art (examples down below).
LISTEN TO THE VOICES OF VR PODCAST
Sprint Vector is now ready for Beta Sign-ups here.
Here’s a number of examples of different styles of people playing Sprint Vector
— Kent Bye VoicesOfVR (@kentbye) June 15, 2017
— Holly Wolf @ E3 (@HollytWolf) June 15, 2017
— El Yeyo (@selizoni) March 3, 2017
— Survios (@Survios) April 6, 2017
Gameplay footage from GDC: