‘Phantom: Covert Ops’ Earned $1M in “a few weeks,” Studio Teases “Big announcements” by Year’s End

Phantom: Covert Ops, the latest Oculus exclusive game, has reached the $1 million revenue mark "a few weeks" after launch, according to developer nDreams. The studio has also teased post-launch content planned for the game and dropped hints of...

‘Moss’ Developer Polyarc Raises $9 Million to Expand into AR Development

Polyarc, the game studio behind the hit VR title Moss (2018), announced today that is has raised $9 million to grow the studio's expertise in augmented reality development in addition to virtual reality. As an indie studio, Moss is so far...

CES 2021 Cancelled Amid Pandemic Concerns, All-digital Version Coming January 6-9

CTA, the show organizers behind the United States' largest consumer electronics show, today announced that CES 2021 will be an "all-digital experience" next January, and will have no physical component amid concerns of the ongoing COVID-19 pandemic. A digital version...
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‘Star Wars: Tales from the Galaxy’s Edge’ Gets First Reveal Trailer, Coming to Quest in 2020

Star Wars: Tales from the Galaxy’s Edge is ILMxLAB's next foray into VR gaming. It's been under wraps since it was announced earlier this summer, but today we're getting our first real info dump. The video itself is heavy on concept...

OpenXR Now Certifying Headset & App Compliance, Adds Extensions for Hand-tracking & Eye-tracking

Khronos Group, the consortium behind the OpenXR industry standard, today announced that it has begun officially certifying products that correctly implement the OpenXR standard. Additionally, the group has added new extensions to the standard to support hand-tracking and eye-tracking. OpenXR is...

Facebook Reality Labs Says Varifocal Optics Are “almost ready for primetime,” Details HDR Research

Facebook Reality Labs, the company's R&D department, previously revealed its 'Half Dome' prototype headsets which demonstrated functional varifocal optics small enough for a consumer VR headset. At a conference earlier this year, the Lab's Director of Display Systems Research...

Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform Development

OpenXR is a widely supported open standard which aims to make cross-platform VR development easier by allowing developers to build around a single API rather than porting their apps to many different APIs. Today the company announced that developers...

AR/VR Studio Dark Slope Pivots to Immersive Learning Amid Fresh Funding Round

The Toronto-based AR/VR developer Dark Slope today announced it's closed a bridge funding round with multiple investors which brings the company's total funding to $2.75 million. This coincides with a pivot away from location-based VR entertainment towards immersive VR learning. The...

‘Pixel Ripped 1995’ Gets New Difficulty Mode & Easter Eggs in ‘Ultimate Challenge’ Update

Pixel Ripped 1995 (2020), the '90s nostalgia-soaked sequel to VR adventure Pixel Ripped 1989 (2018), just got a free update that's bringing a bunch of new content to the game. Called 'The Ultimate Challenge', the update is said to include...

LYNX MR Headset Reveals Compact Redesign, Production Units Expected to Ship in September

Enterprise-focused headset startup LYNX introduced its MR headset—designed for both VR and pass-through AR—in early 2020. Today the company revealed a redesign which makes the headset even more compact, and aims to maximize the user's peripheral view for pass-through...