Hands-on: Trained by Rocky in ‘Creed: Rise to Glory’, a Heart-pumping Innovation in Arcade VR Boxing
Survios, the studio behind Raw Data (2017) and Sprint Vector (2018), are gearing up to release a new VR game this year, an arcade boxing title that puts you in the shoes of Adonis Creed, son of Apollo Creed and protegé...
GDC 2018 ‘Day 3’ Roundup – Oculus Go Details, Vive Focus Global Launch, New Qualcomm VRDK,...
Here’s a roundup of news from the third day of our GDC 2018 coverage. Qualcomm's latest reference headset supports Vive Wave, HTC Vive Focus international launch, Oculus talks about their 2018 ecosystem, announces 'Positional Timewarp', reveals new Oculus Go...
Oculus Home to Get Multiplayer & User-generated Content This Summer
At GDC 2018 this year, Oculus released word during their 'Inside Oculus 2018' developer talk that Home, the customizable user space for Rift, is gaining the ability to host multiple players as well as user-generated content.
The new Home space...
Our First Look at Oculus Go – Aiming for the Accessibility Sweet Spot
Oculus Go was announced months ago, but it wasn't until this week at GDC 2018 that the company actually made the headset available to try.
At the Oculus booth today we got our first good look at Oculus Go, the...
Hands-on: ‘Vacation Simulator’ is a More Expansive Sequel That Dives Deeper
Owlchemy Labs, the studio behind the hit VR parody game Job Simulator (2016) and Rick and Morty: Virtual Rick-ality (2017), debuted their upcoming game here at GDC 2018, an aptly named sequel to Job Simulator that delves into the...
GDC 2018 ‘Day 2’ Roundup – ‘Budget Cuts’ Hands-On, Google Maps and ARCore, Squanch Games’ Exclusive,...
Here’s a roundup of news from the second day of our GDC 2018 coverage. We go hands-on with Budget Cuts, Google presents ARCore and Maps API-enabled apps, Squanch Games' Daydream exclusive title announced, and Magic Leap talks about developing...
Oculus Go to Offer Fixed Foveated Rendering and Up to 72Hz Refresh Rate
Oculus has revealed that the standalone, entry-level mobile VR headset Oculus Go will support refresh rates up to 72Hz and will make use of fixed foveated rendering.
At GDC 2018 Oculus's dedicated hour long session was a treasure trove of...
Watch: ILMxLab’s Star Wars Real-Time Ray-Tracing Demo on Unreal Engine is Stunning
At the Unreal Engine presentation at GDC 2018 today, Epic Games CTO Kim Libreri introduced several projects highlighting the scalability and performance of Unreal technology, including a partnership with ILMxLAB and Nvidia. This was the first live demonstration of...
GDC 2018: ‘Inside Oculus 2018’ Session, Live Blog @9:30AM PDT
GDC 2018 is in full swing and we kick of Wednesday with a Live Blog of Oculus' "Inside Oculus 2018" session, which is set to give developers an insight into the Facebook owned VR company's hardware and software road...
HTC and Gaming Giant IGT Partner on VR Tournament Platform for Casinos
HTC is expanding its out-of-home VR entertainment reach with a new deal with gaming giant IGT that will see its Vive hardware and software power a new competitive VR initiative where players compete for real money stakes.
The recent reveal...















