CCP Games: How ‘Sparc’ is Made to be a ‘Real Sport’, Not a ‘Sports Game’
Sparc (ex-Project Arena) is somewhat of an oddity in the VR space. While some developers are focusing on recreating certain real-world sports like minigolf or tennis, Eve Online studio CCP has gone a different direction by creating an entirely new sport, one...
Windows Mixed Reality Dev Headsets Ship This Month, VR Content Coming to Xbox Scorpio
The Acer Windows Mixed Reality Development Edition headset is shipping this month, the first HMD to include the inside-out tracking technology pioneered on the HoloLens. This marks the beginning of the rollout of Microsoft-endorsed VR headsets that support ‘world...
Oculus Announces Significant Price Drop for Rift and Touch
In an aggressive move that'll help lower the bar of entry still further for VR, Oculus have announced sizeable permanent price drops for both the Oculus Rift headset and Oculus Touch controllers, both now cut by $100 each.
There are...
‘Robo Recall’ Review
When the Robo Recall title screen first appears - a voice calling its name out like a boxing ring announcer while the electro-rock soundtrack builds in the background - arcade aficionados could be forgiven for thinking they had stepped...
Oculus’ Jason Rubin on Wireless VR “the Wrong Direction for Right Now”
Speaking at GDC 2017, Jason Rubin described VR wireless technology as “compressed, not perfect, and expensive” and “the wrong direction for right now”. Rubin’s task at Oculus is to deliver compelling VR content, and believes that hardware features such...
NVIDIA PhysX Demo Shows Rigid Body Physics Interactions on a Massive Scale
The demo, presented at NVIDIA's event yesterday where they announced the new GTX 1080 Ti, covers a large area brimming with opportunity for physics-based interactions, a field of seemingly infinite boulders and a bulldozer created to show off the...
NVIDIA Announces ‘FCAT VR’ Frame Analysis Tool to Help Demystify VR Performance
The latest version of NVIDIA's FCAT VR analysis tool is here and it's equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC.
NVIDIA has announced a VR specific version of its FCAT (Frame Capture...
Valve and SMI are Working to Add Eye-Tracking Support to OpenVR
Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s...
Watch: Six Minutes of ‘Mage’s Tale’ Gameplay Shows Real Promise
Mage’s Tale is a VR Action RPG set in the world of classic fantasy RPG The Bard’s Tale. It is being shown at GDC 2017 for the first time on Oculus Rift and Touch and here's six minutes of...
Survios’ New Title ‘Sprint Vector’ Could be a Watershed Moment for VR Locomotion
When it comes to VR, best practices say that the player's in-game movement should be static, and if the player needs to move, it should be within their physical space, or through some locomotion method that's comfortable in VR,...















