Multiplayer Sci-fi Adventure ‘Downward Spiral: Horus Station’ to Launch This Spring on PSVR, Rift & Vive

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Downward Spiral: Horus Station is an upcoming sci-fi adventure game from 3rd Eye Studios, a Finish studio featuring industry veterans from games such as Alan Wake, and Halo 5, and movies including Wall-E, Gravity, and Prometheus.

While Horus Station is technically the second installment in the series following last year’s Downward Spiral: Prologue (2017)it’s really just the next evolution.

“Last year’s Downward Spiral: Prologue was our proof of concept. Now we’re almost ready to let players embark on a full-length adventure to discover the atmospheric Horus Station,” said Kari Koivistoinen, CEO of 3rd Eye Studios. “For those that wish to experience the game in VR, we’ve continued to develop our proprietary tech that mitigates VR motion sickness while allowing for a full range of movement. Movement is seamless, allowing players to engage in both thoughtful exploration and pulse-quickening combat.”

image courtesy 3rd Eye Studios

Horus Station aims to be a full-length adventure that takes place on a space station which was mysteriously abandoned by its crew. While 3rd Eye is staying pretty tight-lipped on just what lies ahead, they told us you have to solve puzzles, and fight or avoid unknown dangers by using the ship’s maintenance hardware like bolt throwers, rail guns, and arc welders to take out threats—of course, all in zero-G.

Horus Station will be launching for PC and PlayStation 4 this spring with optional PSVR, Oculus Rift and HTC Vive support at launch.

image courtesy 3rd Eye Studios

The game will feature co-op mode, allowing two players to explore the Horus Station both normally or with enemies turned off. It also boasts eight-player PvP and PvE multiplayer modes, which include Deathmatch, Horde and Survivor challenges.

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Much like Lone Echo (2017), players will have to use the environment to physically propel themselves forward, or conversely use tools to help navigate the zero-G environment of the ship.

According to the studio, the game features no dialogue or cinematics, making users piece together the plot through observation and interpretation. The electronic ambient soundtrack was composed by HIM frontman Ville Valo.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • MrGreen72

    “For those that wish to experience the game in VR, we’ve continued to develop our proprietary tech that mitigates VR motion sickness while allowing for a full range of movement. Movement is seamless, allowing players to engage in both thoughtful exploration and pulse-quickening combat.”

    I would very much like to know more about this.

  • ITALI-LORI-MONTI

    il gioco sembra….un gioco…ma siamo alle solite:
    annunciato per la primavera ?vuol dire che uscirà fine 2018!
    durata del gioco:30 minuti
    prezzo:29,99 €
    lo prenderò? ovviamente no!
    se durasse 9/12 ore e costasse 70€ lo prenderei ad occhi chiusi!
    non mi faccio più fregare dalle demo da 30 €!!!

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