XR Industry News
The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.
Vantage Point Secures $2.25M Investment for VR Enterprise Training Platform
Vantage Point, the enterprise-focused training company, announced a $2.25 million investment, something that will help them further develop their platform which was created to increase empathy and accuracy of retention through VR-based training.
The latest round of investors includes former...
Unreal Engine 4.25 Improves Support for HoloLens 2, Magic Leap, Adds Azure Spatial Anchors
Unreal Engine 4.25 launched this week bringing a host of improvements to the engine's XR functionality. HoloLens 2 and Magic Leap saw the most attention, including the addition of Azure Spatial Anchors, Microsoft's cross-platform system which enables shared augmented...
Analysis: ‘Half-Life: Alyx’ Adds Nearly 1 Million VR Users to Steam in Record Gain
The launch of Half-Life: Alyx saw nearly 1 million additional monthly-connected headsets over the prior month, a leap that nearly tripled the previous largest monthly gain.
Each month Valve collects info from Steam users to determine some baseline statistics about what kind of...
Oculus Makes Improvements to Iteration Time for Unity Quest Developers
Oculus has introduced three changes to significantly speed up the iteration process for developers building Quest applications with Unity.
Because Quest is its own standalone headset, testing how an application will run on the requires packaging the application and then...
Mojo Vision Raises an Additional $51M to Fund Smart Contact Lens Development
Mojo Vision announced it has raised more than $51 million in a Series B-1 investment round, something the company says will be used for further development on Mojo Lens, its smart contact lens.
The company's latest funding round was led...
Facebook’s Non-advertising Revenue ‘primarily driven by Oculus,’ up 80% to $297M
In Facebook's Q1 2020 earnings call today, the company overviewed its latest financial situation and noted that Oculus products were a major contributor to $297 million in non-advertising revenue.
While Facebook makes the vast majority of its revenue from advertising,...
XRHealth Secures $7M Investment to Expand Its AR/VR Telehealth Platform
XRHealth, a Boston-based medical company, today announced that it's raised $7 million in funding to expand its telehealth platform targeted at VR headset users.
The company announced the funding via a press statement today, stating that the new funding round was led by...
Waveguide Maker DigiLens Secures Additional Investment by Samsung Ventures
DigiLens, the Silicon Valley-based waveguide maker, today announced that Samsung's venture capital group Samsung Ventures is increasing its stake in the company.
At the time of this writing, neither firm has detailed the extent of the investment, stating simply that...
Roto VR Picks up $1.86M Investment to Support Roll-out of Rotating VR Chair
Roto VR, the UK-based makers of the eponymous 360-degree VR chair, today announced its completed a £1.5 million (~$1.86 million) funding round. Investors include Consumer Venture Capital Trust, Pembroke VCT, and The TVB Growth Fund.
You may remember Roto VR...
Strivr Secures $30M Series B Financing to Accelerate Adoption of VR Training
Strivr, the immersive VR training company, announced the successful completion of a $30 million financing round, something the startup says will help it further expand adoption of enterprise-focused immersive learning.
The Series B financing round was led by Georgian Partners,...
Without Valve, ‘Half-Life: Alyx’ Wouldn’t be Compatible with Rift or Quest
With the highly anticipated launch of Half-Life: Alyx just days away, it feels like an appropriate time to look at Valve's unique commitment to ensuring that SteamVR remains a hardware-agnostic platform for VR content, and how the company has...
‘Beat Saber’ Has Sold 2 Million Copies & 10 Million Songs for an Estimated $67M
As VR's best-selling title, Beat Saber is showing no signs of slowing down. Today Facebook, which now owns the studio behind the game, announced that Beat Saber has sold more than 2 million copies and 10 million songs via DLC.
Beat...
E3 2020 Cancelled Over Coronavirus Concerns
E3 2020, the major games industry conference, has been cancelled over Coronavirus concerns. The cancellation is the latest in a string of disruptions to conferences that are important touchstones for the VR industry. The organization that produces E3, the...
HTC is Hosting Its Next Developer Conference in VR Amid Coronavirus Concerns
The recent coronavirus outbreak (COVID-19) has stymied many of the industry's most important conferences and expos this year. To avoid this, HTC today announced it will be holding its next Vive Ecosystem Conference (VEC) from within virtual reality.
Update (March...
Microsoft Says it Hasn’t Given up on the VR Side of Windows Mixed Reality
While Microsoft has been full steam ahead on the augmented reality side of Windows Mixed Reality via HoloLens, the company has had very little to say in the last year about the VR side of its platform. While it...



















