XR Industry News

The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.

XR Industry News

The latest news on the XR industry. Covering AR, VR, MR, spatial computing, and the most important companies and platforms in the field.

‘Pokémon GO’ Studio Niantic Raises $190M Series C Financing

Niantic, the company behind the hit location-based mobile game Pokémon GO, have closed a $190.6 million Series C financing round, bringing the company's overall funding to more than $415 million to date. As first reported by Tech Crunch, documents filed with the...

‘ViewR’ Lets You Watch a VR Session in Action From the Comfort of Your Phone

Brisbane, Australia-based group #include today released a new app called ViewR that lets you observe a PC VR session in action from an Android mobile device. ViewR essentially inserts another camera into the VR game, letting a spectator hold up their...

Survios Shares Momentum & Learnings in Location-based VR Business

Survios, a veteran VR game developer, shared fresh insights into the health of the company's out-of-home business activities, a sector of the VR industry which has been increasingly heating up in the last 18 months. While the consumer VR space...

WaveOptics Raises $26 Million to Expand AR Optics Supply Chain

WaveOptics, a manufacturer of diffractive waveguide optics for AR displays, today announced it has raised a $25 million Series C investment which will be used to continue building a large volume supply chain for the company's optics. UK-based WaveOptics said...

New Startup Artie Wants to Bring AI-driven Avatars to Augmented Reality

Former Felix & Paul chief content officer Ryan Horrigan and former Milk VR and VRSE.works producer Armando Kirwin have banded together to found Artie, a new startup with the mission of bringing AI avatars to augmented reality. In the video...

Lemnis Demonstrates Latest Varifocal Lens Tech in New VR Headset Prototype

Eye-tracking is an important technology that many would consider a 'must have' for the next generation of VR headsets, although that's just one step towards resolving a long-standing issue in VR that prevents users from seeing the virtual world...

To the ‘VR is Dying’ Crowd: There’s More VR Users on Steam Than Ever Before

A Road to VR analysis of the latest data from Valve's Steam Hardware & Software shows that VR users on Steam have not only been growing, but are at their highest point in history. First generation VR hardware may not yet...

WaveOptics & Goertek Deal to Enable Mass Production of AR Optics

AR optics maker WaveOptics has announced a manufacturing partnership with Goertek, one of the VR industry's leading manufacturers. The deal will enable mass production of WaveOptics' waveguides for integration into AR headsets which the companies say could be market-ready at...

Precision OS Secures $2.3M Series A to Further VR Orthopedic Surgical Software

Precision OS, a Vancouver-based company creating VR surgery simulation software, announced that it has secured $2.3 million in Series A financing. The funding round was led by Davos, Switzerland-based AO Invest, and includes other undisclosed investors. Precision OS builds VR software that...

‘BoxVR’ Developer Raises $1.25 Million to Expand VR Fitness Focus

FitXR, the studio behind BoxVR (2017), today announced that it has raised a $1.25 million seed investment led by Boost VC. BoxVR is a fitness focused VR boxing rhythm game that's garnered a positive reception on both Steam and Oculus platforms...

BigBox VR Secures $5M Financing to Further Develop VR Battle Royale ‘POPULATION: ONE’

BigBox VR, the VR studio behind the critically-acclaimed multiplayer shooter Smashbox Arena (2016), today announced that it has secured $5 million in a seed funding round led by Shasta Ventures, with additional funding from GSR Ventures and Pioneer Square Labs...

Oculus Founder: Price Isn’t What’s Holding VR Back From Mass Adoption

Palmer Luckey, the founder of Oculus who left the company in 2017, recently published an article with his thoughts on what it will take for VR to reach the mainstream. Price, he argues, matters little if the experience is...

HTC Joins VirtualLink to Support Connection Standard for Future VR Headsets

Back in July, many of VR's biggest players announced the VirtualLink Consortium, a group unified around creating a connection standard for future VR headsets. HTC was seemingly the odd one out back at the initial announcement, but this week...

Report: Apple Nearly Acquired Leap Motion but the Deal Fell Through

According to a report from Business Insider, earlier this year Apple was on the verge of acquiring Leap Motion, but the deal fell through days before it was expected to close. According to the report, this is the second time...

FundamentalVR Partners with Mayo Clinic to Develop VR Surgical Simulations, Raises $1.4M Financing

FundamentalVR, the training and data analysis technology platform, today announced a three-year deal to jointly develop surgical VR simulation and education products with Mayo Clinic, the world-renowned academic medical center. FundamentalVR has also raised an additional $1.4 million in financing...
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