XR Design & Development

The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.

XR Design & Development

The latest XR development news. In this section you'll find coverage on XR and spatial computing development & design.
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The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive

Born out of a lengthy period of experimentation, Lucid Trips begins with a novel method of locomotion and follows through with a unique approach to game design and multiplayer interactivity. Lucid Trips is an excellent example of the sort of...

Oculus Sample Framework Provides Valuable Guidance in VR Design

Oculus has recently released an intuitive learning tool for developers and designers looking to get into the medium. While it can be useful in wrapping your head around the do's and don'ts of VR design, Oculus maintains that the info...

XEODesign’s Nicole Lazzaro on Design Leadership in VR

XEODesign's Nicole Lazarro has been researching emotional reactions of gamers in VR to discover the unique properties of the medium. You can't just port a 2D game into VR and expect it to work, and so she's calling for...

Jesse Schell on the Art of Game Design in VR

Jesse Schell wrote the book "The Art of Game Design: A book of lenses," and his company Schell Games produced I Expect You to Die. It's one of the top-ranked VR games on Oculus Share, and it also won...

NVIDIA ‘DesignWorks VR’ to Harness Virtual Reality for Real World Design

NVIDIA today announces DesignWorks VR, a new set of tools that sit alongside their recently launched GameWorks VR SDK, focussed instead on the creation of physical objects in virtual space. NVIDIA's Quadro line of cards have been around for quite...
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