VR Design

VR Design

VIVE X Startup Mindesk Secures $900K to Create VR Multiuser Design Software

Mindesk, a startup developing a platform for real-time CAD collaboration in AR/VR, today announced a $900,000 seed round from HTC Vive, Barcamper Ventures, A11 Venture and Invitalia Ventures. The company joined VIVE X, HTC's global VR/AR accelerator program, for its...

Oculus Brings More Lifelike Sound Propagation to Audio SDK 1.34

Despite being oft overlooked in the face of more attention-grabbing visuals, audio is an essential component to creating presence in VR. In a quest to create increasingly lifelike audio in VR environments, Oculus has pushed out an update to...
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Microsoft Releases ‘Maquette’ on Steam, a VR Tool for Spatial Ideation and Design

Microsoft Maquette is a VR tool from Microsoft which is all about prototyping spatial designs. First teased in October 2018, the company has now released Maquette for free on Steam. Update (January 16th, 2019): Microsoft has released Maquette for free on Steam supporting...
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This Prototype World-scale VR Game is the Size of a Football Field

With recent advancements in inside-out tracking on standalone VR headsets, the tantalizing possibility of 'world-scale' VR experiences—those unhindered by limited tracking volumes or even physical barriers—is coming into focus. A pair of developers have created a prototype VR game...

Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet

Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality's smart interaction design gives players freedom and control which—combined with a narrative tying it all together—makes Virtual Virtual Reality...
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Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way rail system. Today we’re excited to share the second half of our design exploration along...

INT Announces 2,228 PPI High Pixel Density AMOLED for VR Headsets

When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing a 1001ppi LCD display for VR headsets, it was clear that the race for ever-higher pixel densities was still alive...

Exclusive: Designing Single-handed Shortcuts for VR & AR

For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces are grounded in direct physical manipulations like pinching and grabbing, as these are universally accessible. However, the team...

Oculus Opens Applications for 2018 Launch Pad Mentorship Program

Oculus recently opened applications for its annual Launch Pad program, a developer mentorship that provides funding and resources to people from underrepresented backgrounds. Oculus Launch Pad was created to "ensure diversity of thought in the VR ecosystem," and focuses on...

Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design experimentation in a new...

Developer Creates Scan of Apartment to Work Inside of VR for 30 Days

Turin, Italy-based developer Enea Le Fons is aiming to spend more than 30 days of extended stints in VR, and although he won't be able to qualify for any records—he's still eating, sleeping, and using the bathroom sans headset—Le...

7 Lessons ‘Sea of Thieves’ Can Teach Us About Great VR Game Design

Sea of Thieves has finally arrived, and it's the first game in four years from legendary developer Rare, the studio behind some of gaming's greatest titles, like Donkey Kong Country, Banjo-Kazooie, and GoldenEye 007. And while Sea of Thieves itself doesn't support...
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Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building

There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with infinite bricks. Arranging or assembling virtual objects is a common scenario across a range of...

Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces

Lone Echo nabbed our 2017 Oculus Rift Game of the Year Award for many reasons—amazing visuals, intuitive locomotion, and a strong story, to name a few—but one of the game's unsung innovations is its virtual touchscreen interfaces. While many...

Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR's best looking games to date. You'll take it as no surprise that the title is being developed by 4A Games, the developer...
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