VR Design
‘Robo Recall’ Behind-the-scenes – Insights & Artwork from Epic Games
After years of making some of the most impressive VR tech demos of their time, Epic's Robo Recall is not only the company's first VR game proper, but a culmination of what the company has learned about VR game...
On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
Hands-on: ‘VELOCIBEASTS’ Explores Another Promising Form of Experimental VR Locomotion
Moving around in VR isn't a solved problem. In 5 years, the best games and experiences won't be using point-and-click teleportation. At GDC 2017 last week, I saw two promising new types of experimental locomotion in VR. First was...
Hands-on: ‘Sprint Vector’s’ Breakthrough Locomotion Could Inspire an Entirely New Genre of VR Games
"Adrenaline platformer" is the apt descriptor that Survios is using for their newly announced title, Sprint Vector. The core of the game is what the company is calling the Fluid Locomotion System, a synthesis of VR movement techniques seen elsewhere...
Survios’ New Title ‘Sprint Vector’ Could be a Watershed Moment for VR Locomotion
When it comes to VR, best practices say that the player's in-game movement should be static, and if the player needs to move, it should be within their physical space, or through some locomotion method that's comfortable in VR,...
On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR,...
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
On the Hunt for VR’s Killer App with Sony’s Head of PlayStation Magic Lab, Richard Marks
Everyone in the VR industry can envision a world in the next 10 years that's radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
Developer Owlchemy Labs Talks Keys to Early VR Indie Success
Owlchemy Labs recently announced that Job Simulator has grossed over $3 million, making it one of the most successful indie VR titles to date, and so it's worth reflecting on some of the design principles of agency and plausibility...
VR Interface Design Contest with $10,000 in Cash Prizes Launched by Purple Pill
Immersive content agency Purple Pill has announced a VR interface design competition and is offering $10,000 in cash prizes to those who create the best virtual reality interfaces.
From gaze-based interaction modalities to laser pointer menus to skeuomorphic knobs and...
‘Freedom Locomotion System’ is a Comprehensive Package for VR Movement
Moving around comfortably and immersively in VR remains a hurdle for VR game developers. VR studio Huge Robot has created the Freedom Locomotion System which brings together a number of VR movement systems into a comprehensive and functional package which allows for...
Oculus ‘Quill’ is Spectacular, But It’s the Instantly Usable Interface That Surprised Us Most
Quill is Oculus' 'VR paint' app, and it's nothing short of spectacular. Tucked away inside this creative-focused app, however, is an interface that's so simple, you might miss its brilliance.
Quill, which is available to every Touch owner for free,...
Battlezone PSVR Dev Diary #3: The Art of Battlezone
In our final developer diary from the team behind Rebellion's PlayStation VR launch title Battlezone, Lead Artist on Sun He reflects on how they developed and executed on the artistic ethos behind the game.
As an art team beginning work...
Battlezone PSVR Dev Diary #2: Building Levels in VR That Welcome Players Into the World
In the 2nd of our 3 part developer diary series from Battlezone developers Rebellion, Game Designer Grant Stewart writes on making levels that don’t just use VR, but also welcome you into the game world.
Guest Article by Grant Stewart
Grant designs...




















