2023 Sections
AMD GPUs to Support Asynchronous Reprojection via SteamVR
Announced at AMD’s GDC 2017 press conference, Radeon GPUs will support Asynchronous Reprojection on SteamVR in the next update. The technology helps to maintain smooth head motion when framerate drops below the headset's refresh rate.
Roy Taylor, Corporate Vice President...
‘Twisted Arrow’ Puts a Superpowered Bow at the Center of Phaser Lock’s Next VR Title
Whereas traditional FPS titles have settled on the gun as a primary weapon, it seems the bow & arrow is increasingly becoming a favorite of the VR FPS. Twisted Arrow, the next title from Phaser Lock (the studio behind...
Sony to Show Procedural Animation System at GDC, Making NPCs More Believable in VR
Sony's Magic Lab are set to demonstrate a new procedural animation system which it says allows VR characters found in VR to "imbue a sense of shared space with the player" with realistic eye, head and body movements.
GDC 2017...
Watch: This is ‘Sparc’, CCP’s Striking New Futuristic VR Sports Title
CCP games, the developers behind EVE: Valkyrie, have revealed their next made-for-VR title Sparc, a futuristic TRON-esque sports title for HTC Vive, PlayStation VR and Oculus Rift & Touch.
This is Sparc, a new multiplayer sports title from the developers that...
‘Raw Data’ is Coming to Oculus Home with Reworked Touch Support & Cross-Platform Play
Survios, the developers behind the impressive first person VR action title Raw Data, has announced that the game is coming to Oculus Rift with fully "re-engineered" Touch motion control support and the ability to play online with your HTC...
Official: Sony Sold Nearly 1 Million PlayStation VR Headsets in 4.5 Months, Despite Limited Stock
Sony is the first of the big three tethered VR headset makers to drop official PSVR sales figures: 915,000 PlayStation VR headsets sold as of February 19. And it likely could have been more, save for the fact that the device...
On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
Watch: How ‘Star Wars: Rogue One’ Used SteamVR Tracking to Shoot VFX
It's emerged that last year's Star Wars: Rogue One, used existing virtual reality technology - specifically HTC Vive's Steam VR tracking - to allow the film's director to compose visual effects shots for the movie. Watch how it was done.
Whatever you...
SteamVR Tracking HDK Now Available for Anyone to Buy
Valve is increasingly opening its SteamVR Tracking technology—that which powers the HTC Vive's room-scale tracking—to the world. The royalty-free system requires no permission from Valve to be embedded and launched as part of third-party products. And now one of...
‘Bigscreen’ Social VR Desktop App Raises $3 Million Seed Investment Led VC Firm Andreessen Horowitz
Bigscreen Inc, the company behind the social VR desktop app, Bigscreen, last year told us they'd raised a seed round from "Tier 1" VC firms. Today the company has announced details of that round and where they're heading next.
Bigscreen is simple but...
On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR,...
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
Valve Launches Free Steam Audio SDK Beta to Give VR Apps Immersive 3D Sound
Valve today announced the Steam Audio SDK, a spatial audio plugin that the company says is made is designed to "enhance all interactive products, specifically VR applications." The company has launched a beta of the SDK today supporting Unity,...
AR Specialist Zappar Nets $3.75m in Funding, Aims to “Democratize Augmented Reality”
Zappar, a London-based developer in the Augmented Reality space, is announcing the closing of its Series A funding round. The $3.75m investment will accelerate the development of several new products along with increased support for ZapWorks, their flagship content...
Closeup: Next-generation SteamVR Tracking Base Station is “Better in every way”
As evidenced by the decision to begin selling SteamVR Tracking base stations directly later this year, Valve aims to continue driving development of the technology. A look at the latest engineering sample of the next-generation base station model shows...
On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...

















