SteamVR Controllers
SteamVR Now Supports Automatic Controller Binding, Making Weird VR Controllers a Little Less Weird
Valve released its 1.26 update to SteamVR, which ought to make it easier to play any VR game using any type of motion controller thanks to automatic controller binding.
The company initially released a Compatibility Mode in its 1.24 update...
Etee SteamVR Controller Creators Share ‘Half-Life: Alyx’ Gameplay and Q&A
Etee, the finger-tracking VR controller with SteamVR Tracking, has nearly reached its Kickstarter goal with plenty of time to spare. Though the controller is designed to be free of buttons, sticks, and triggers (relying instead on finger tracking), its...
Hands-on: Logitech is Building the SteamVR Stylus That Needs to Exist
Logitech today revealed the VR Ink 'Pilot Edition', a stylus built for art and design in VR. Built with SteamVR Tracking tech, the stylus works similarly to a typical SteamVR controller, but affords the natural precision that comes with...
These Developers Hacked Knuckles & Vive Controllers to Play MIDI File Music
We're still holding our breath of the next wave of consumer VR headsets yet to come, namely Rift S, Quest, and Valve Index. None of them have official release dates yet, so some intrepid developers found a way to...
Valve Reveals Knuckles EV3 Dev Kit, Planning Production of “Much greater quantities”
Having revealed the 'Knuckles' EV2 controller development kit just a few months ago, Valve has rapidly incorporated improvements based on feedback from developers and today revealed the updated EV3. The company says will be "produced in much greater quantities...
Valve Brings Custom Keybinding to SteamVR, Letting VR Apps Support All Compatible Controllers
SteamVR includes de facto support for several VR devices, although sometimes games just don't support a particular controller—or if they do, it may not be configured properly. To remedy this, Valve has introduced a new SteamVR Input system, now in...
Pimax Unveils New Knuckles-style Controller, Supports SteamVR 2.0 Tracking
Pimax, the company behind the wide field of view "8K" VR headset, today unveiled a new controller design intended to ship alongside their upcoming VR hardware. Much like Valve's still unreleased 'Knuckles' controllers, the new Pimax controller is designed...
Vive Pro Bundle With 2.0 Base Stations & Controllers Now Available at $1400
HTC today started selling the long-awaited Vive Pro headset and SteamVR 2.0 base station hardware bundle, making it the first instance of the 2.0 tracking hardware coming to market. The new hardware bundle, which includes the Vive Pro headset, two...
Developer Videos Show Valve’s Knuckles Controllers in Action
New footage of Valve’s new ‘Knuckles’ controllers has emerged over the past few days, as developers begin to test out the new device. The ‘next-gen’ SteamVR controller prototypes represent a major advancement over the current Vive motion controllers, with...
Valve’s Knuckles Controllers Get Ergonomic Improvements, Begin Arriving at Devs’ Doorsteps
Having done the core R&D for what would become the Vive controllers, Valve is continuing to iterate on VR input. The company's new 'Knuckles' controllers are not so much 'held' as they are 'worn', offering users a natural grab...
Watch: How ‘Star Wars: Rogue One’ Used SteamVR Tracking to Shoot VFX
It's emerged that last year's Star Wars: Rogue One, used existing virtual reality technology - specifically HTC Vive's Steam VR tracking - to allow the film's director to compose visual effects shots for the movie. Watch how it was done.
Whatever you...
Valve’s Gabe Newell Expects PC VR Headsets to Have Integrated Wireless in 2018
Valve chief Gabe Newell is optimistic about the future of VR, considering the studio is in development of three VR titles—not mini-games or experiences, but “full” VR games—but what about the future of VR hardware?
During a recent press briefing...
Watch: IKinema’s HTC Vive Powered Full Body Motion Capture System is Impressive
Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion.
The potential diversity of uses for Valve's SteamVR...
‘Athena’ is a New Lighthouse Tracked VR Gun Controller from Ilium VR
Ilium VR are working on a new VR-centric gun peripheral which plans to use Valve's SteamVR 'Lighthouse' tracking to bring realistic weapon control to virtual reality games.
Shooting things in games is cool. Shooting things in VR can be infinitely cooler....
SteamVR Tracking Courses Begin, Already Completed by 50 Developers
Valve opened up their SteamVR tracking technology for third-party development in August, and since then, 50 developers have completed the mandatory training course provided by Synapse, the first company to enter the field.
Synapse says that most of the participants...




















