SteamVR Tracking

SteamVR Tracking

How to Use the HTC Vive Tracker Without a Vive Headset

Valve's SteamVR Tracking system is great for VR but certainly not limited to it. For developers, hackers, researchers, and more who might have use for an inexpensive high accuracy, low latency, 6 DOF positional tracking system, it's possible to...

HTC Vive Tracker Juggling (yes, juggling) Demonstrates Impressive Performance

The Vive Tracker, a 'puck'-like device designed to attach to objects to track them in VR via the SteamVR Tracking system, went on sale this week after 1,000 units went out to developers earlier this year. One developer aptly...

Hands-on: Reactive Grip Haptic Controller Prototype with Vive Tracker, Touch, and Custom SteamVR Tracking

Tactical Haptics, developers of the Reactive Grip controller, are showing their latest prototypes now with attachments for the Vive Tracker, Oculus Touch, and a custom-built SteamVR Tracking solution. The controller employs a unique solution to haptic feedback which aims...
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Watch: How ‘Star Wars: Rogue One’ Used SteamVR Tracking to Shoot VFX

It's emerged that last year's Star Wars: Rogue One, used existing virtual reality technology - specifically HTC Vive's Steam VR tracking - to allow the film's director to compose visual effects shots for the movie. Watch how it was done. Whatever you...

Valve’s Gabe Newell Expects PC VR Headsets to Have Integrated Wireless in 2018

Valve chief Gabe Newell is optimistic about the future of VR, considering the studio is in development of three VR titles—not mini-games or experiences, but “full” VR games—but what about the future of VR hardware? During a recent press briefing...
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Watch: IKinema’s HTC Vive Powered Full Body Motion Capture System is Impressive

Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion. The potential diversity of uses for Valve's SteamVR...

Valve Confirms New Vive Base Station Coming This Year

Late last year at Steam Dev Days, Valve talked about a new and improved design for the SteamVR Tracking / Lighthouse base stations, a core component of the Vive's tracking technology. Now the company says it plans to launch...

SteamVR Tracking 2.0 Will Support 33×33 Foot Playspaces With 4 Base Stations

Valve plans to manufacture and sell new SteamVR Tracking 2.0 base stations in 2018. The new base stations will bring a number of improvements over the current tracking beacons, including the ability to support more than two base stations...

‘Athena’ is a New Lighthouse Tracked VR Gun Controller from Ilium VR

Ilium VR are working on a new VR-centric gun peripheral which plans to use Valve's SteamVR 'Lighthouse' tracking to bring realistic weapon control to virtual reality games. Shooting things in games is cool. Shooting things in VR can be infinitely cooler....

Oculus Rift and HTC Vive Roomscale Dimensions Compared

Ahead of the launch of Oculus Touch, the company has finally detailed its 'experimental' camera arrangements for 360 degree and 'roomscale' tracking, allowing us to take a look at how those tracking volumes compare with the HTC Vive. The Vive...

SteamVR Tracking Courses Begin, Already Completed by 50 Developers

Valve opened up their SteamVR tracking technology for third-party development in August, and since then, 50 developers have completed the mandatory training course provided by Synapse, the first company to enter the field. Synapse says that most of the participants...

Send HTC Your Idea for a Vive Accessory and Win a Free HTC Vive

The Vive's Lighthouse tracking system is an impressive piece of tech, considering it boasts sub-millimeter, 3D room-scale positional tracking for a VR headset and hand controllers using lasers. But haven't you ever wished the Vive controllers could be used for more...

Second-gen Lighthouse Chip Could Improve Tracking, Reduce Cost of HTC Vive 2

A new chip that Valve is recommending for use in future SteamVR headsets and accessories brings improved performance and significant power reduction compared to the first generation solution along with potential manufacturing savings. An essential component in the first generation HTC...

Analysis of Valve’s ‘Lighthouse’ Tracking System Reveals Accuracy

Valve's 'Lighthouse' tracking system affords the HTC Vive a 'room-scale' tracking space for the VR headset and its controllers through the use of area-sweeping lasers. But exactly how accurate is it? Oliver Kreylos, a VR researcher at UC Davis,...

Valve Engineers Talk Lighthouse Evolution & Favourite VR Memories

At GDC this year, I had a chance to talk with Valve developer Jeremy Selan and tracking engineer Ben Jackson about the evolution of room-scale tracking technologies, as well as some of the oral history stories that include some...
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