‘Star Citizen’ Claims Testing of VR Support Will Begin Soon, More Than 10 Years After Promising It

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Star Citizen promised to include VR support as a core feature more than a decade ago—long before it scope-creeped its way into becoming the MMO of today. Now, Cloud Imperium Games (CIG) says they’re actually going to put VR support to the test, but you still probably shouldn’t hold your breath.

As first reported by UploadVR, CIG is going to internally test whether it can bring VR support to Star Citizen. For those counting, that will be 13 years since the studio promised it in the game’s 2012 Kickstarter campaign.

“We have backed Oculus Rift and will support it in Star Citizen / Squadron 42,” CIG said in the game’s Kickstarter. “Who doesn’t want to sit in their cockpit, hands on your joystick and throttle, swiveling your head, to track that enemy fighter that just blew by?”

In a recent interview though, CIG Senior Director Sean Tracy says the studio still has plans to bring VR support to the game, and briefly touches on some of the challenges.

“Obviously we’ve talked about [VR] a million times,” says Tracy in the interview, seen below. “It’s something we want, we just don’t prioritize it ahead of everything else. We’ll still be coming back to that […] I think there are some tests even going on in the next month or two.”

And while Tracy says Star Citizen’s Star Engine—a derivative of CryEngine 3—can actually support VR, there are two main issues: the game’s renderer no longer supports VR, and the studio will need to engineer a solution to dual render for left and right eyes at an acceptable frame rate, which is a tall order.

Granted, a small portion of the game did include support for the Oculus Rift DK1 for a brief time in 2013, which allowed users to walk around a ship hangar and visualize a purchased ship. There have been other internal tests since then too, and even feature releases that suggested that VR support was still on the studio’s radar, like its UI update in 2017 which was supposedly made with VR in mind.

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Meanwhile, Star Citizen has essentially become synonymous with ‘scope creep’—when a developer promises more and more features beyond anything initially envisioned for the game—making it doubtful we’ll ever see VR support at this rate.

Beginning as a relatively modest space sim crowdfunded in 2012 with a goal of $500,000, Star Citizen promised a deep space combat and trading game in the spirit of Wing Commander and Freelancer.

It has since ballooned into a persistent MMO-style universe and a cinematic single-player campaign (Squadron 42), also integrating first-person shooter gameplay, planet landing and procedural generation, complex economic simulation, NPC AI ecosystems, realistic physics and damage modeling—the list goes on.

And with over $800 million raised—by far the most crowdfunded entertainment project in history—the game remains in alpha over a decade later.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Rudl Za Vedno

    VR testing coming soon… Does this mean we're getting VR in year 2042?

    • supamario

      Yes. Why do you think it's called Squadron 42.

  • namekuseijin

    so in other 10 years, version 1.0 is released with full VR support

    a truly futuristic game decades in early access

    • Brilliant average

      by that time we can ask agi to create a game like star citizen in vr for us…

  • FRISH

    We're gonna get actual spaceships before the game is fully released.

    • Raphael

      Hardly anyone understands this kind of project. It will only be "fully released" at end of life. It's already playable in Alpha. SC won't be "released" like conventional games.

  • Patrick Hogenboom

    LOL, they must be running low on things to hype, that they had to dig this old thing out

  • Tailgun

    Elite: Dangerous, for all its flaws, has already had this support for years. And No Mans Sky, which exceeds SC in scope, also has had working VR for years. Just another chapter in the biggest crowdfunding scam of all time.

    • ZarathustraDK

      NMS exceeds SC in scope? Please. That's like saying vanilla Minecraft exceeds Witcher 3 in scope just because MC's procedurally generated world is bigger.

    • Raphael

      Another whiner with zero awareness of the project. Just more formulaic whining. SC exceeds any other space game in scope and I can say that as someone who hasn't spent any money on it. I'm simply a coder and electronics dev who understands the work that's going into this game. It's ground-breaking in many ways.

      I bet you think Elite D is a finished game don't you? (of course you do). ED is a modular development. Yes it's had VR for years, but it's a much simpler unfinished game. It has been developed in a modular way and their last module let the ED VR fans down massively by dropping VR support for the first person mode.

      No Man's Pie is an amazing game and an amazing turnaround from such a dire launch. They weren't pro VR for quite a while, then did an about turn and nailed it.

      But No Man's Pie, is a cutesy space game and lacks the complexity and groundbreaking features of SC.

      I don't expect you to learn anything from this flappy. You will stick with your cliche anti-SC copy and paste nonsense.

      • Seithan

        I thought whiteknights were restricted to r/Starcitizen and official SC forums.. I guess i'm wrong.

  • kiwishamoo

    Where did 800 MILLION DOLLARS go?????

    • Max-Dmg

      Liquor and whores, Liquor and whores, Cig'rettes and dope and mustard and baloney and Liquor and whores

  • Aeroflux

    I have absolute confidence in CIG to mess this up. I was inspired to build a sim rig for SC many years ago, and had to switch to Flight Simulator 2020 due to all the game-crippling bugs SC still has to this day.

    Now I'm fighting to tolerate the absolute crap VR performance of Flight Simulator 2024–and it isn't because my GPU is a couple generations behind. It's because Asobo can take performance seriously enough to warrant a consistent framerate. CIG and feasible VR gameplay/performance/support are orders of magnitude apart in comparison.

    • david vincent

      Why noy staying with FS2020 if it runs better ?

      • Aeroflux

        Despite many issues, the career mode is an essential evolution for me. It brings a much needed tangibility to the flight simulation in the world of MS2024. You have a record and a sense of progression. Is it decent? No, not really. It has lots of bugs, doesn't show much of a direction for any career "path", and the tutorial/certs are laughably void of context. Often you need to fly a pattern around an airport to certify for different aircraft (e.g., turboprop, twin engine, jet). The first flight is also the certification test. It is a ridiculous display of apathy.

        Another missing element are the new mechanics for different aircraft. For example, the AT-802 (agricultural/fire fighter) and CL-415 (fire fighter) have a functions that Asobo avoided implementing in FS2020. You can pretend to put out a fire or spray crops in 2020, but there is zero tangible evidence you were ever there. Until there is something better for flight simulation, I'm stuck waiting for Asobo to fix their mess.

        • david vincent

          Thanks, very appreciated as I am interested in buying one of those two sims

  • ZarathustraDK

    SC isn't procedurally generated though. Devs may use procedural generation during the creation of planets and then adding handcrafted elements and polish afterwards. Procedural generation would be something like Diablo 2's levels, minecraft seeds and NMS that happens on the fly when entering a non-visited area.

  • david vincent

    That would mean they're really in the final optimization phase (yes, I know, I'm a hopeless optimist).

  • Paul Bellino

    Dear Suckers Don't Believe them. The Stole my money. Been waiting 10 years for this Zzzzzzz Its still not optimized and runs like shit

  • Heck yes!!!

  • Dale Kirkley

    Obvious decades long scam continues to be an obvious decades long scam.

    • NL_VR

      Explain why its a scam.
      i know people thats been playing for over 1000 hours and yet the game isnt finished

    • Max-Dmg

      Im looking forward to the documentary about this lol. Crazy how long its going on for as well.

  • Gonzax

    Hahaha

  • Gonzax

    800 million!!!! No wonder they won't release anything, why would they when they can keep making more and more millions year after year?

  • Max-Dmg

    Duke Nukem forever 2 will be out first.

  • xyzs

    Even the Tesla Full Self Driving Feature will be released before that

  • Raphael

    VR support will be my entry into SC. The game is already groundbreaking in so many ways. VR is absolutely necessary for me.

    Vulkan support will be necessary.

    • Seithan

      It already has Vulkan support. Tbh, its unplayable under DX. Combine vulkan, an rtx4080 and Smooth Motion and it runs like a dream everywhere..

      • Raphael

        Which is exactly what we need for VR. Yup, DX doesn't cut it. I'm not a fan of xplane but i seem to remember that got a big performance boost when it switched to vulkan.