Megaton Rainfall (2017) for SteamVR headsets isn’t here yet, and according to Pentadimensional Games, it won’t be until sometime in 2018.

The superhero game that lets you become an indestructible, interdimensional superbeing launched on PSVR with the understanding that it would be a timed exclusive. Upon seeing a recent update to the Steam page, which appended a new launch date of November 17th, it was thought that PSVR exclusivity was coming to a quick end. Unfortunately for owners with SteamVR-compatible headsets, VR support isn’t a part of the November 17th launch date and won’t arrive until later in 2018.

Main developer Alfonso del Cerro confirmed it with Road to VR earlier today.

As the result of 5 years of hard work by del Cerro, Megaton Rainfall does a lot for such a modest title. Currently sitting at a strong [4.5/5] on PSN, it’s poised to offer a quick but memorable experience that lets you zip around the world, destroying targets that should (and shouldn’t) be obliterated.

Check out the trailer here:

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  • Sad news.. but not for me! ;)
    I’ve been playing Megaton Rainfall on PSVR for about a week now. It’s one of the most intense and mind-bending VR titles yet!

    I’d actually compare the gameplay to “Descent” in several ways, because of how the flight model works overall. I play with all of the VR comfort options disabled so that I get the full sensation of ground-rushing or bursting off the surface of a planet faster than a rocket. The engine is really unique and amazing, but I wonder if this game could be a vomit-machine for people that are motion sickness prone. It hasn’t phased me, but I know people that can’t handle 30 seconds of full locomotion in RE7 without barfing.

    Anyway, I picked up this game and Radial-G within a week of one another, and both games have turned out to be a load of fun, and both are titles I’d recommend to anyone looking for a new VR rush.

    • Lucidfeuer

      So how are control, fluidity, scales and overall impressions?

      • Controls are good (DS4; plays *sort of* like Descent; 3-DOF);
        Overall, it’s a very smooth flow to gameplay and the speed that things progress… is almost too fast of a ramp up on some missions, and some are hard as hell to determine what to do, but that may just be me.
        As far as scale… WOW!!! After you beat the 2nd mission, you can fly deep out into the universe… how far, I’m not sure… but it was far enough away when I turned around that the Milkyway Galaxy was about a pixel-sized hazy dot in the far, far distance (we’re talking parasecs, far beyond terms of light years distance), so I’d say the scale is pretty accurate and amazingly huge.

        Overall, I really like this game. I think I need a lot more practice at it, and maybe to look up a walkthrough for a few parts, simply because I can’t figure out what to do about the invisible ships (you can’t hit them when you can’t see them, but there’s a damage-indicator floating where they should materialize). It can be a bit frustrating, but I think that’s because by Mission 5 it starts getting pretty difficult –and that’s where I ran into the invisible ships too, so that kind of plays into that opinion as well. In spite of the difficulties though, I’d have to say that this is one of my fave PSVR games and it was good enough that that impression sunk in within minutes of getting started. It’s good, and totally worth the price of admission.

        • Lucidfeuer

          Looks fun, while test either versions.

  • Jim Young

    One would hope they will use the “extra time” to add well done motion control support.

  • MechMouse

    Shouldn’t that be PC version of Megaton Rainfall, since is on GoG too,

  • Andrew Mcevoy

    Looks truly epic! Will look even more epic on the Pimax. Salivating now.

    • James Trotter

      Too bad the pimax has a tonne of glaring issues they need to fix before full release.. if they can even fix them that is.