‘Thief VR: Legacy of Shadow’ Comes to All Major VR Headsets in December, New Gameplay Here

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Thief’s first ground-up VR game finally has a release date, bringing its immersive stealth-action to all major VR headsets on December 4th.

Developed by Maze Theory and published by Vertigo Games, Thief VR: Legacy of Shadow arms you with a bow, a black jack, and some requisite sticky fingers, as you sneak past (or wallop) hulking guards on your way to treasures within.

In the stealthy boots of ‘Magpie’, a cunning thief orphaned by Baron Northcrest and shaped by the streets, you steal and evade the City’s forces as you discover the mystery behind an ancient artifact with a powerful legacy.

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We went hands-on with Thief VR: Legacy of Shadow last month, and it appears to be everything promised on the tin. From our hour-long gameplay session, it focuses on multi-step, nestled objectives, all of them peppered with stealth interactions along the way.

What’s more, everything is built from the ground-up with VR immersion in mind, from scaling buildings and sneaking around hulking armored guards, to the sort of smartly designed object interaction you’d expect from a VR-native.

You can find Thief VR: Legacy of Shadow on the Horizon Store for Quest 2 and above, the PlayStation Store for PSVR 2, and Steam for PC VR headsets. It’s currently available for pre-order for $27, a 10% discount off the $30 launch price.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • polysix

    Questified to the detriment of other platforms, as always. Devs think 'oh we're doing a quest version so we'll keep it super low poly and make bad textures then just up the resolution for other systems'.

    Quest has ruined modern VR.

    • Andrew Jakobs

      You're wrong, a lot of people really don't mind the cartoony graphivs as long as the game itself is fun and responds well.
      personally I don't feel it hurts immersion at all and a lot of times it's even more fun as 'realistic' graphics. Even PCVR needs highend gpu's to get 'realistic' graphics for VR, not everybody has RTXxx70's/80's/90's or AMD equivelants.
      as long as the game is fluid and responds well most mainstream gamers don't care. And the few with highend GPU's even struggle with getting AAA (modded/UEVR) running on their GPU's

      • Stuart Burns

        Agree 100%
        I have a decent PC, and despite the wonderful VD, I prefer just to be able to pickup the Q3 and just play.
        Of course visual fidelity is great, but too often it's at the cost of immersion, as the most you see, the more you expect from the world.
        HL:a weirdly raised the bar too high.
        Yes I miss the likes of Lone Echo, but PCVR was never able to sustain studios.
        Meta have over all been a force for good were VR is concerned.
        A lot of what they've done I disagree with, and they've made loads of mistakes, but show me another entity which would have thrown hundreds and billions promoting VR?

        Immersion and a sense of in world presence is what makes VR.
        Graphics play a part in that, but I've gone back to so many (what the OP would class as basic) visual games, than I ever have to the PCVR poster child titles (which I played once only)

      • Jonathan Winters III

        Perhaps built for Quest but still, I'm grateful to have a decent Thief game in VR.

  • Imnotacop

    Look questified
    Pass

  • Larry Talbut

    So it sounds like there are TWO narrators? Garret from the original games and the new female protagonist? Both of them pointing out really obvious things about the environment–"There's a light on in that window!"–and making really dumb quips, like "Down and … out!" after knocking someone unconscious?

    Awful. So much for the joys of immersion. I dislike handholding narration in games to begin with but the classic Thief games were all about stealthily exploring different environments on your own and this looks like the opposite of that.

    • NL_VR

      I hope they not are go speake out rin every room/scenario you enter.
      that ruins everything

  • Badladyliv

    Is this likeIs this like the the game that was on Xbox