Ubisoft’s Multiplayer Arcade Shooter ‘Space Junkies’ Is Heading into Closed Beta in Early 2018

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Ubisoft today announced that Space Junkies, the multiplayer arcade VR shooter, is going into closed beta in early 2018. We got a chance to go hands-on with a more developed prototype of the game at this year’s Oculus Connect, and while many of the basics haven’t changed much from our time with it at E3, it’s certainly shaping up to be a fuller experience with more crazy guns and at least 4 giant arena-sized maps for the closed beta.

In a 2v2 team deathmatch, I got a chance to see what a real battle feels like in Space Junkies, as the last time we played it was in a more demure setting with only the developers to shoot down. True to its main selling point, the match was fast-paced and featured a mad grab for the most powerful guns which float in predetermined spots in the zero-G map.

image courtesy Ubisoft

I also got a chance to play a free-for-all deathmatch, which took place in the same sprawling, meteor-encrusted mining facility as the earlier prototype, but according to Ubisoft, the map had been expanded further to give the players more hiding spots and cover from incoming fire.

Guns are greatly varied, some of them requiring two hands to pump or fire. You start out with a whimpy pistol on your hip, but you can wait for the random gun generator to give you something better before you spawn on the map. Guns like rocket launchers, OP lasers, and Gatling guns predictably take a long time to reload and charge up, but pretty much do major damage.

image courtesy Ubisoft

There’s also a light sword and shield that you can carry, but unlike the earlier version of the game, the sword was no longer able to deflect gun blasts. I would have loved to have played a swords-only match to see just how reliable the weapon is when faced with another sword-wielding player, but alas, I’ll have to wait until the closed beta takes effect in a few months to see if anyone will agree to a momentary cease fire.

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Despite being on the same horizontal plane as the rest of the combatants, having the full 3 dimensions at your disposal creates an interesting dynamic, as you can never tell where the shots will come from next. As long as you’re not boosting around and going normal speed, you’ll be undetectable to the opposite team, meaning combat may evolve into a less intense hide-and-seek match of popping out behind cover and quickly retreating to safety instead of going to the center with guns a’blazing.

You can register for the closed beta here. Ubisoft says they’re aiming for a spring 2018 release on Oculus Rift+Touch, HTC Vive, and Windows VR headsets.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Jean-Sebastien Perron

    Where are the games for Vive and MS Gender Fluid Reality? There are none like there are no vr games on the new xbonex. Too much expensive prototypes like Vive and MS are dragging down VR. Long live Oculus and PSVR.

    • Adrian Meredith

      Erm what? This game is coming to vive? And by extension ms mixed reality when the steamvr support lands

      • 12Danny123

        I don’t think it’s via SteamVR. It’s likely native to the Windows Store

    • DiGiCT Ltd

      You clearly gave no idea what you just said, wondering if you even know what a rift is….

    • evo_9

      The only people dragging down VR are d-bag fanboys like you.

  • Charles

    Space Junkies? Reminds me of the classic 90’s game, “Space Junkie”:
    https://www.youtube.com/watch?v=ZJFP2leAcUk

  • Looks good fun. hopefully the floating, gliding mechanics is a step towards decent FPS VR