Virtual Reality
10 Projects That Have Us Excited About the Next Generation of VR & AR
With leading high-end VR headsets debuting in 2016, we've had about two years to see what the first-generation VR experience looks like. While there's certainly a range of exciting games and other VR software coming soon to first-generation hardware,...
New York City Invests in AR/VR Incubator to Bolster City’s Jobs, Tech Talent
New York City’s Deputy Mayor for Housing and Economic Development, Alicia Glen, recently announced the selection of NYU Tandon School of Engineering to “develop and operate” the “first government-funded” VR/AR hub for education, training, research, investment and business creation...
Video Gives Us a Peek Into the Future of How AR and VR Will Work Together
We're all waiting for the day when you can put on a singular, tether-free headset and experience all the 'R's that VR/AR/MR have to offer—and NormalVR, a "small but focused" group of passionate immersive media creators just gave us a peek...
Nokia and Xiaomi Announce a Long-term Partnership to “Explore” AR and VR
The Finnish and Chinese companies today signed a cross-licensing patent deal ‘focused around the data center’, according to a CNBC report. This will allow Nokia and Xiaomi to develop new products, as they look to collaborate further in areas...
Google Nominates Top AR/VR Apps for 2017 Play Awards
This year's 2017 Google Play Awards include new categories for top VR and AR apps, to which Google has nominated five apps each. The award ceremony will take place on Thursday, May 18th at 6:30PM PT during Google I/O,...
Sansar Content Creation Experience Unveiled Showing Impressive Results
Virtual world Second Life creator Linden Lab from has revealed what its like to create worlds within their new multi-user creative VR platform Sansar in this new video which follows Second Life veteran content creator Loz Hyde as he builds an...
Apple Mum on AR/VR for iPhone 7, but Here’s How We Know They’re Still Working on...
Yesterday Apple held a keynote presentation to update the world on their latest products. While the company didn't have any announcements on the AR/VR front, it's clear that it's only a matter of time before they enter the fray.
It's...
Facebook CEO: ‘In Five to Ten Years AR Will Be Where VR is Today’
Facebook CEO Mark Zuckerberg says the company is working seriously on augmented reality R&D, but he believes it will take time for the technology to catch up to where VR is today.
In an interview with The Verge's Casey Newton, Facebook's Mark Zuckerberg...
New Project Sansar Image Shows Beautiful Mars VR World Created in “a Few Hours”
Project Sansar from Second Life creator Linden Lab is a new virtual world, built for virtual reality which promises world building tools capable of generating scenes like the one featured here which was created in "just a few hours".
Project...
Apple’s Latest VR Hire is Top Researcher Doug Bowman
Apple has reportedly hired a highly respected virtual reality researchers Doug Bowman, as it continues to trail behind other major company's in the virtual reality race
Formerly a Science Professor at Virginia Tech, where he had been Director of Human-Interaction...
Virtual Tours of Real Estate Units with uForis VR
Dora Cheng is one of the co-founders of uForis VR, which is a VR company that is focused on creating pragmatic applications of virtual reality. One of their first big VR projects was to create virtual tours for the...
Exploring the Hidden Military VR of the Vis-Sim Industry
In this, the latest in the semi-regular feature, Kevin Williams explores the wider aspect of the re-emergence of virtual reality development. In this article, he explores a resilient segment of the VR industry, Visuals and Simulations.
Kevin Williams has an extensive...
Pantomime’s ‘Playground’ iOS App Lets You Reach in to Virtual Worlds with an iPad
Pantomime, the company founded by VPL-alumni David Levitt and Sims-developer Don Hopkins, released its Playground app for iOS today. Pantomime describes the app as a “Consumer Immersive 3D Platform” that does not require a headset—think a radically mobile VR display...
The 3 Most Common Arguments Against VR and Why They’re Wrong
Since beginning my journey learning and writing about VR in 2011, I've talked with hordes of believers and critics alike. Through it all, I've found three common arguments touted by skeptics of the adoption of VR in the consumer market....
Research Survey Suggests Kids Are Equally Aware of Major VR Headsets, Want to Buy One at...
A recent survey conducted by Touchstone Research, an online marketing research firm, suggests that kids and teens between the ages of 10–17 know what VR is, and when they see it in action they think it's "off the charts cool."
Touchstone...




















