VR Audio
Auto VR Sound Generation via Physics Simulations and Machine Learning
Dr. Ming Lin has been working on realtime physics simulations before physics engines were cool. Ming is now actively researching how to simulate audio in real-time. Rather than recording or generating sounds that are then simulated within a virtual...
OSSIC & 3D Audio as the Next Frontier of Immersion
Two years ago, not very many people were thinking about how important audio was going to be for consumer VR. Jason Riggs was pitching what would eventually become OSSIC by claiming that it was going to be the Oculus...
Dolby Atmos and Audio Objects for Narrative 360 VR
Sound is probably the second most important part of creating a compelling immersive VR experience, but it's also usually put off to the end as an afterthought. The visual system is so dominant that this is not a huge...
‘The Music Room’ Mixed Reality Video Shows the Power of VR Musicianship
Rhythm action games build around virtual reality are already a thing, but what about immersive music making? The Music Room launches in July and this impressive mixed reality demonstration shows how powerful immersive musicianship might be in virtual reality.
Launching...
VR Audio Specialists ‘Two Big Ears’ Acquired by Facebook
In surprise news, it seems that the British company behind the excellent 3DCeption spatial audio pipeline Two Big Ears, has been acquired by Oculus' parent company Facebook in a move set to see their technology included alongside Oculus' to...
Nvidia’s VRWorks Audio Brings Physically Based 3D GPU Accelerated Sound
At Nvidia's special Editors Day event in Austin, Texas, the company unveiled an enhancement to it's VRWorks APIs which now includes what it says is the first "Physically Based Acoustic Simulator Engine", accelerated by Nvidia GPUs.
Nvidia and AMD's focus on...
This is Why it’s Time for VR Audio to Shine
Les Borsai from Dysonics, specialists in spatial audio, ponders whether spatial, 3D audio's time has finally come with the advent of consumer ready virtual reality and what more needs to be done to keep it evolving.
Guest Writer Les Borsai
Les Borsai...
Oculus Audio SDK 1.0.0 Beta Released
Oculus launched the latest beta version of their dedicated Audio SDK on the 5th November, bringing a selection of new features and the version up to 1.0. Check inside for the release notes.
Oculus has stated that it's committed to...
Mary Spio on VR Music Videos and Audio Haptics with Ceekars 4D Headphones
Mary Spio is the president and founder of Next Galaxy, and she's working on a number of different VR experiences including music videos, medical training, and enterprise applications. They're also developing the Ceekars 4D Headphones in order to increase...
Varun Nair on 3D Audio Mixing for Cinematic VR with the ‘3DCeption Spatial Workstation’
There are a number of different 3D audio plug-ins available for game engines like Unity, but there have not been any solutions for mixing 3D audio for cinematic VR productions. Two Big Ears just released the 3DCeption Spatial Workstation,...
Two Big Ears ‘Spatial Workstation’ Delivers Realtime, Cross-platform 3D VR Audio Mixing
3D spatial audio specialists Two Big Ears have launched a new 'Spatial Workstation', a platform for audio engineers to mix and edit immersive audio with realtime feedback leveraging VR headset head-tracking information.
Two Big Ears have been quietly building a...
Oculus Rift ‘Crescent Bay’ is Designed for Audiophiles – Here’s Why that’s Important for VR
Oculus' latest feature prototype VR Headset, code-named Crescent Bay, was out in force at this year's CES, blowing minds left, right and centre. But whilst debate rages over precisely what optics and display it contains, Crescent Bay's audio has...
4 New 3D 360 Videos from Jaunt, Including ‘Jack White: Third-D’ and ‘The Hobbit’
Jaunt VR are seemingly working overtime to make up for their months running in stealth mode. A veritable flood of content is ushering forth from the company that's specialising in producing and distributing stereoscopic 3D, 360 videos for VR....
New ‘Sightline: The Chair’ Gets ‘3DCeption’ Binaural Audio, Developer Discusses VR Audio
One of the busiest developers on the scene right now, Tomáš Mariančík (aka Frooxius), has just released a new version of his hit VR experience 'Sightline: The Chair' with added integration with 3DCeption, a "real-time binaural synthesis engine". We asked...
A Preview of Oculus’ Newly Licensed Audio Tech Reveals Stunning 3D Sound (download)
After 2 years of Oculus putting their collective brains and talents to solving the "hard problems" of VR displays and low latency head tracking, at Oculus Connect this year, we heard a new topic beginning to garner attention: VR...



















