VR Controllers
Leap Motion’s New Mobile Hand-tracking Sensor Brings 180-degree Field of View
The new Leap Motion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original Leap Motion device, the brand new hardware aims to be tightly...
Tactical Haptics Raises $2.2 Million to Build Haptic VR Controller Dev Kit
Tactical Haptics, a company pioneering a novel form of haptic feedback which can create compelling sensations that go far beyond rumble, announced today it has raised $2.2 million to create a development kit of a haptic VR controller as...
Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology
Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. They call it NormalTouch and TextureTouch.
Haptic feedback in general-purpose controllers has been limited to vibration feedback since the introduction of the Rumble Pak...
First Look at Valve’s New VR Controller Prototype
Today at the Steam Dev Days conference in Seattle, Valve is showing off brand new prototypes of its Steam VR controllers.
While the original VR controllers that ship with the HTC Vive are undoubtedly functional, it's widely agreed that Oculus'...
VirtualGrasp Aims to Finally Deliver Realistic Hand Interactions in VR
Swedish robotics specialists are working on a system to allow game developers to deliver realistic, realtime and dynamic interaction animations, so that your VR hands can finally grasp in-game objects convincingly.
By the end of this year, every major virtual reality...
Tracking Your Hands Using Flex Sensor Technology with Manus VR
I had a chance to try out the Manus VR hand-tracked controller on the expo floor of GDC this year and saw that there a couple of really strong use cases for having your hands and fingers tracked in...
Oculus Affirms Commitment to Gamepad Input As Touch Launch Nears, “we don’t believe gamepads are going...
While Oculus has been drumming up its soon to launch Touch VR controller for many months now, the company doesn't expect motion input to supersede the gamepad gameplay that Rift users are using today.
The introduction of an Xbox One...
Oculus Explains Why They Didn’t Launch Touch with the Rift (Even Though They “Could Have”)
Oculus says they could have shipped Touch alongside the launch of the Rift back in April, but explains why they've been biding their time.
Despite delaying their Touch VR motion controller to the latter half of 2016, Oculus says the...
Latest Version of Touch has Better Tracking & Longer Range, Says Oculus
Oculus revealed Touch, their VR motion controllers, all the way back in June of 2015, but didn't commit to shipping the controllers until the second half of 2016. Since the announcement, the controller has seen several design permutations, but Oculus...
Striker VR Shows off Working Prototype of ARENA Infinity Haptic VR Gun
Striker VR's ARENA Infinity is a haptic VR gun which can simulate various weapon fire modes and other haptic effects. After revealing the design of the accessory back in April, the company is now showing off a working prototype.
Based...
Tactical Haptics Adapts Prototype Haptic Controller for Oculus Touch
Tactical Haptics, creators of the 'Reactive Grip' haptic technology have adapted their latest prototype for use with the Oculus Touch VR controllers.
Reactive Grip is a novel haptic feedback technology that's unlike anything you'll find in modern day controllers which...
Oculus CEO: “Well over 5,000” Touch Dev Kits Shipping to Developers Before Launch
Oculus Touch isn't here for consumers just yet, as the company just narrowed their launch window down to Q4 of this year. But if you're a developer, you might just get your hands on a Touch dev kit in the very...
Google-Approved VR Headsets With Motion Controller Coming This Fall
Announced today at Google I/O 2016, VR team lead Clay Bavor revealed on stage that the company will be partnering with manufacturers to build Google-approved VR headsets based on an internally generated reference design. To boot, Google is also providing their new...
One Year Later, Oculus and Valve Still Mum on Timeline to Open Tracking to Third-parties
Both Oculus and Valve have gone on the record to say that they'd be opening up their respective tracking systems for third-parties to make use of, but after a year, neither company is ready to talk specifics.
So called '6DOF'...
Multiplayer ‘Siege VR’ Prototype Highlights Solid STEM Tracking Performance
At GDC 2016 we got to take a look at the latest STEM VR controllers from Sixense. With units purportedly on track to begin shipping next month, the company is also committing resources to create a promising cross-platform multiplayer...



















