VR Hardware

VR Hardware

Snapdragon XR1 is Qualcomm’s First Dedicated Chip for AR/VR Headsets

When it comes to mobile VR and AR headsets, Qualcomm's Snapdragon chips are dominating the space, with every major mobile headset launched so far this year built on the company's Snapdragon 821 or 835 chips. And while those existing...

Oculus Reveals 140 Degree VR Headset Prototype with Varifocal Displays

Oculus today at F8 overviewed some of the latest VR technology that they'd been working on internally. Among the projects mentioned is the 'Half Dome' prototype, a Rift-like headset with a 140 degree field of view, varifocal displays, and...

Virtual Builds is Offering SteamVR Tracking Development Kits & Expertise

Virtual Builds, a company spinning out of ASIC engineering firm Noisefigure Research, is a new entrant now selling SteamVR Tracking development hardware. With a full DIY kit starting at $200, Virtual Builds aims to make SteamVR Tracking more accessible...
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Pimax Unveils New Knuckles-style Controller, Supports SteamVR 2.0 Tracking

Pimax, the company behind the wide field of view "8K" VR headset, today unveiled a new  controller design intended to ship alongside their upcoming VR hardware. Much like Valve's still unreleased 'Knuckles' controllers, the new Pimax controller is designed...
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Vive Pro Gets Detailed Teardown Confirming Samsung-made Displays

Teardown experts iFixit have disassembled the new Vive Pro to see what they could find. In addition to confirming that the headset's new displays are made by Samsung, the organization also gave the headset a favorable repairability score. IFixit, which...

TPCAST Launches Business Edition Wireless VR Adapter, Up to 4 Simultaneous Vives

TPCAST, the Beijing-based makers of 60GHz wireless VR transmitters, launched their previously announced Business Edition (BE) Wireless VR Adapter in North America today. The setup is said to include support for up to four simultaneous users occupying a single space. The...

HTC Vive Focus to Release Internationally in 2018, Dev Kit Pre-Orders Live Now

HTC's standalone, untethered VR headset the Vive Focus, will come to western markets later this year, HTC announced today. The company also announced that developers can register for Dev-Kit units from today. With the VR market still in an early...

Oculus Rift Surpasses HTC Vive in Steam Majority Market Share for the First Time

According to Valve's February Steam hardware and software survey, the Oculus Rift is now the most used VR headset on the Steam platform, taking the market share of VR headsets on Steam with a near 2% lead over its competitor HTC...
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Compact Motion Simulator ‘Yaw VR’ Reaches Kickstarter Funding Goal

Claiming to be “the world’s most compact and affordable VR motion simulator,” Yaw VR is a 3DoF motion system using a spherical dome design that allows for unlimited, 360-degree yaw movement and 50 degrees across the horizontal axes. The...

Noitom Releases Perception Neuron 2.0 Motion Capture System

Noitom, the Beijing-based company building affordable motion capture systems, announced the release of Perception Neuron 2.0, a hardware refresh of the company's original tracker which resulted from their 2014 Kickstarter campaign. The company also announced a new product ecosystem which...

5 VR Backpack PCs at a Glance

One of the current barriers to immersion for high-end VR headsets is being tethered to a powerful PC. For now, there are two options if you want to eliminate that pesky cable: a special wireless adapter, or a backpack...
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Hands-on: Tactical Haptics’ New Controllers Let You Switch Your Grip on the Fly

This week at CES 2018, Tactical Haptics debuted a new prototype of their haptic VR controller which allows the devices to attach and detach on the fly in several different poses for different types of gameplay. The controllers are being...

Here’s What Could Be in HTC’s ‘Vive 1.5’

HTC made a not so subtle tease today that a new version of the HTC Vive is on the way with improved resolution. While it doesn't look like this will be positioned as a 'Vive 2', here's what we could see...

7 Companies Aiming to Cut the Cord on High-end VR Headsets

Today's most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. But everyone agrees a dangling cable is not...

Google is Developing a VR Display With 10x More Pixels Than Today’s Headsets

Earlier this year, Clay Bavor, VP of VR/AR at Google, revealed a "secret project" to develop a VR-optimised OLED panel capable of 20 megapixels per eye. The project was mentioned during SID Display Week 2017 but has gone largely...
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