VR Locomotion

VR Locomotion

Hands-on: ‘VELOCIBEASTS’ Explores Another Promising Form of Experimental VR Locomotion

Moving around in VR isn't a solved problem. In 5 years, the best games and experiences won't be using point-and-click teleportation. At GDC 2017 last week, I saw two promising new types of experimental locomotion in VR. First was...
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Survios’ New Title ‘Sprint Vector’ Could be a Watershed Moment for VR Locomotion

When it comes to VR, best practices say that the player's in-game movement should be static, and if the player needs to move, it should be within their physical space, or through some locomotion method that's comfortable in VR,...
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‘Freedom Locomotion System’ is a Comprehensive Package for VR Movement

Moving around comfortably and immersively in VR remains a hurdle for VR game developers. VR studio Huge Robot has created the Freedom Locomotion System which brings together a number of VR movement systems into a comprehensive and functional package which allows for...
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‘Ninja Run’ May Be the Craziest VR Locomotion Technique Yet

This is 'Ninja Run VR', and its yet another take on the ever present problem of user locomotion in VR experiences. But, as crazy as the concept looks, there may be some method to its madness. The question of how...

Interactive Lab to Make VR Trike Racing a Thing at VRLA This Week

Interactive Lab bring something you never knew you wanted to try to this year's VRLA Summer Expo, virtual reality room-scale and untethered trike racing. You know when you see something completely new and unexpected and want to try it immediately?...

Does the VirZOOM Exercise Bike Solve the VR Locomotion Problem?

VR on exercise bikes like VirZOOM is going to be AMAZING... for some people, and I may not be one of those people. Movement within virtual environments is a hard problem, and while VirZOOM addresses some of the challenges...
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The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive

Born out of a lengthy period of experimentation, Lucid Trips begins with a novel method of locomotion and follows through with a unique approach to game design and multiplayer interactivity. Lucid Trips is an excellent example of the sort of...
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AxonVR is Making a Haptic Exoskeleton Suit to Bring Your Body and Mind into VR

AxonVR, a Seattle-based startup fresh out of a 4 year stint in stealth mode, recently revealed a piece of hardware that seems to have been lifted directly from science fiction. Promising a full-body haptic suit and an exoskeleton walking platform, AxonVR is the...
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VR Puzzler ‘Dimensional’ Has Interesting VR Locomotion Ideas, On Kickstarter Now

Dimensional from UK developers is a built-for-VR puzzle platformer for the HTC Vive and Oculus Rift which leverage's experimental locomotion ideas to tackle nausea and enhance presence. The project has just hit Kickstarter, so we thought we'd take a...
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Hands on With the Latest Infinadeck Treadmill at CES 2016

Infinadeck, the active omnidirectional treadmill is back after it's debut at SVVR Expo 2014. The latest prototype is on show at CES 2016 in a form that's half the size, twice as quiet and now includes a harness to...
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‘Sightline’ Dev Wants Your Feedback on Experimental ‘Holosphere’ Locomotion

Tomáš 'Frooxius' Mariančík, the developer behind the outstanding Sightline: The Chair and World of Comenius projects has devised a new locomotion system for VR, and he needs your help to make it better. The prolific and irritatingly talented VR developer Tomáš Mariančík, the...

Technolust’s ‘Cloudstep’ VR Locomotion and Overcoming the Uncanny Valley by Coding Social Behaviors

Blair Renaud is the creator of Technolust, and he talks about his strategy for creating different experiences out of the Technolust universe for the Vive, Playstation VR, Oculus Rift, and Gear VR. Technolust has been one of the early...

Kat Walk VR Treadmill Kickstarter Raises $150,000

Kat Walk, the newest addition to the lineup of VR treadmills, has raised a total of $149,278, putting them well over their initial $100,000 Kickstarter funding goal. KatVR, the China based company behind the VR locomotion device, have announced that non-Kickstarter pre-orders...
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Cloudhead Games’ ‘Blink’ to Bring Nausea-free VR to HTC Vive this Holiday

Cloudhead Games, the developers behind one of the first successfully Kickstarted VR dedicated games, have announced their technique called 'blink', a locomotion system they claim eliminates nausea entirely from VR gaming. VR hardware is improving and the display techniques such...
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