VR Podcasts
Microsoft’s Lead Producer on ‘Minecraft VR’
Minecraft VR was released on the Gear VR this week, and it completes the long journey of making one of John Carmack's dreams come true. If you haven't watched John's Oculus Connect 2 keynote yet, then now is a...
The Future of Music Creation & DJ Performance with ‘TheWave’
One of the most immersive and memorable experiences that I tried at the Silicon Valley Virtual Reality Conference yesterday was TheWave. Just as TiltBrush is able to unlock your creative expression through 3D drawing, TheWave has the potential to...
Redirected Touch: Using Perceptual Hacks to Create Convincing Haptics
Redirected walking is a concept within VR that tricks a user into walking into circles, but gives them visual feedback that they're walking in a straight line. We tend to trust our visual input over our other senses, and...
VR on the Open Web with A-Frame and WebVR
Is VR on the open web going to provide a good enough experience as to be a viable distribution platform for certain VR content? That's the big question that people have been asking for the past couple of years,...
Kevin Cornish on The Future of Interactive Storytelling
Kevin Cornish is a LA-based VR filmmaker who teamed up with AMD to do some interactive narrative experiments using gazed-based content in Believe VR. Depending on which character you look at different moments will triggered up to 32 different...
Getting Ramped up on VR with Microsoft’s Developer Evangelist
Liv Erikson was able to to live out one of her dreams when she stepped into the Star Wars universe to battle against a lightsaber training Remote within Sixense's VR demo. This helped her discover that she has a...
Transforming Living Rooms into Classrooms with the Virtual World Society
Tom Furness has been working in virtual reality longer than anyone else on the planet, and he's starting a new phase of his legendary career: building a coalition of content creators and financial backers through the Virtual World Society...
Using VR to Treat Lazy Eye with ‘Vivid Vision’
It's not every day that someone gains an entirely new sense, but James Blaha did just that. He created a virtual reality vision therapy experience that essentially cured his lazy eye and enabled him to see in 3D for...
Tapping Our Primal Fears for Virtual Tightrope Experience ‘The Walk’
At GDC this year, Epic Games had a VR Lounge where they were showing off 10 different VR experiences that used the Unreal Engine. One of those experiences was Create VR's The Walk VR Experience, where you can walk...
Samsung’s Nick DiCarlo on VR Roller Coasters at Six Flags
Nine different New Revolution Virtual Reality Coasters open to the general public at Six Flags theme parks around the country this Thursday, April 21st. A couple of roller coaster veterans Six Flags who had seen every roller coaster imaginable...
Top 10 Interviews from the VR Intelligence Conference
I was invited to cover the VR Intelligence Conference that debuted in San Francisco in November last year. It was a smaller but very focused gathering of decision-makers from a wide range of different industries where I had a chance...
Empathizing with a War-Torn Family in ‘Giant’
Milica Zec grew up in war-torn Serbia, but this was a part of her life that she preferred to just forget about and leave behind. After telling screenwriter Lizzie Donahue her story, she was encouraged to tell her story...
Kokoromi Collective’s Heather Kelley on Designing ‘SUPERHYPERCUBE’
One of my favorite VR games is the Kokoromi Collective's SUPERHYPERCUBE, which is a very stylized 3D Tetris game with amazing sound design. It's a VR experience that really gives your brain a stimulating spatial memory workout. I first...
Rev VR Podcast (Ep. 117): VR – What Team Are You On?
I was finally able to record this podcast episode without getting enraged at the topic. Lines are being drawn in the sand with talks of "Rift vs. Vive", and I wanted to address this rationally and give my thoughts.
Rev...
Valve Engineers Talk Lighthouse Evolution & Favourite VR Memories
At GDC this year, I had a chance to talk with Valve developer Jeremy Selan and tracking engineer Ben Jackson about the evolution of room-scale tracking technologies, as well as some of the oral history stories that include some...




















