VR Podcasts
How the Oculus ‘Toybox’ Demo Inspired Will Smith to Start a VR Company
For the past three years, Will Smith and Norman Chan have been playing the latest virtual reality demos and tracking the evolution of VR with their Tested.com reviews. Will was able to see Oculus' Toybox demo at E3 this year,...
New Cinematic VR and Creation Tools Being Prototyped in Unity
Timoni West is a principle designer for Unity Labs, and she's working on creating professional tools for creating VR scenes in Unity while being in VR. These tools are still in the prototype phase of development, but it's something...
Immersing Yourself in Your Favorite Show with VR and Hulu
Alex Tenyotkin is a senior design lead at Hulu, and he talks about how virtual reality went from being a passion project to being announced as part of the keynote at Oculus Connect 2. Alex talks about some of...
‘Arch Virtual’ Says VR Could Transform the Entire Architecture Industry
Jon Brouchoud is an architect at Arch Virtual who has been putting architectural projects within Unity since before the Oculus Rift came out. He's been using virtual reality for architectural clients for over a year now, and says that...
Jesse Schell on the VR Design Principles of ‘I Expect You to Die’
Jesse Schell has been involved in virtual reality for over 20 years, and he's also the author of the popular The Art of Game Design: A Book of Lenses. He was able to combine his background in VR and...
Jaunt CTO Talks ‘One’ VR Camera Specs, Lightfields & Ambisonics
Arthur van Hoff is the CTO of Jaunt, and I had a chance to catch up with him at Oculus Connect 2 to go over some of the most important specifications for their Jaunt 'ONE' 360-degree camera, formerly known...
Nicole Lazzaro on the Four Keys to Fun in Virtual Reality
Nicole Lazzaro is the founder and president of XEODesign, Inc., and she has twenty years expertise in Player Experience Design for mass-market entertainment products. She's recently started developing a VR game called Follow the White Rabbit and consulting on...
Now Playing: Kent Bye’s ‘Voices of VR’ Podcast Comes to Road to VR
We're excited to announce that the Voices of VR podcast by Kent Bye will now be syndicated through Road to VR. Kent began his journey in May, 2014, seeking to catalog the insights of experts working in the core of the virtual...
Content and Task Based Navigation for Structural Biology in 3D Environments
Nicolas Férey was presenting a number of papers at the first-ever workshop on Virtual and Augmented Reality for Molecular Science at the IEEE VR. Nicolas was presenting different navigational paradigms for molecular biology tasks that were designed with the...
Enhancing Visualization of Molecular Simulations using Sonification
Florian Frieß is from the Visualization Research Center at the University of Stuttgart, Germany. His presentation on using sonification to highlight events extracted from a molecular dynamics simulation. This talk on sonification was mentioned by a number of other...
Visual Similarity Analysis of Atmospheric Nucleation Data using Virtual Reality
At the IEEE VR conference this year, there was the first-ever workshop on Virtual and Augmented Reality for Molecular Science (VARMS). Molecular science is one branch of science where virtual reality has a lot of applications, and Logan Herche...
The Uncanny Valley Effect in Training Scenarios with Human-Virtual Human Interactions
Himanshu Chaturvedi wanted to investigate the impact of the uncanny valley within training simulations that include interactions with virtual humans. The specific training scenario was a simulation for nurses to help them identify the signs of rapid deterioration. They...
Avatar Anthropomorphism and Illusion of Body Ownership in VR
Johanna Latt was at IEEE VR talking about the impact of avatar anthropomorphism on the Virtual Body Ownership Illusion effect. She found that there was some uncanny effects when the avatar looked more like a human than a more...
VR Training for Barge Pilots & Informed Interaction in Virtual Environments
Indira Thouvenin teaches Virtual Reality at the University of Technology Compiegne. Her research focuses on informed interaction in virtual environments, and how knowledge representation and sensory motor knowledge are linked within these environments and can be used for training,...
Using Three.js to Create Social VR Applications with AltspaceVR’s JavaScript SDK
The new JavaScript SDK from AltspaceVR is going to allow front-end web developers to quickly and easily create social VR applications. The AltspaceVR SDK is based upon three.js, which means that developers can create a WebVR-enabled application on the...




















