VR Podcasts
3DUI, Perception, and Using Multi-Touch Screens with Depth Cameras
Frank Steinicke is professor for Human-Computer Interaction at the Department of Informatics at the University of Hamburg. His research into VR strives to understand the limitations of human perceptual, cognitive and motor abilities to reform the 3D user interactions...
VR Toolbox for Experimental Psychology, Change Blindness research, & the ethics of replicating controversial psychological experiments...
Madis Vasser is a psychology student at University of Tartu Virtual Neuroscience Lab, and he collaborated with the computer science department to create a VR toolbox for doing experimental psychology research. He was showing off a demo of a...
MiddleVR Middleware + Differences Between Consumer VR and Academic VR
Sébastien Kuntz is the founder of MiddleVR, which is a middleware solution that allows you to connect to a wide range of consumer and industrial VR peripheral devices. He talks about some of the other VR locomotion and 3DUI...
Using Electrical Muscle Stimulation as Haptic Feedback for 3D Virtual Hand Pointing
Max Pfeiffer was at the IEEE VR talking about a demo where he's experimenting with off-the-shelf Electrical Muscle Stimulation (ESM) message devices in order to provide haptic feedback for pointing with your hand within 3D virtual environments. He's tracking...
Stereoscopic Visualization Techniques for Embedded System Graphs
There are some open questions within the data visualization community as to what benefits the third dimension might add to visualizing information that doesn't have an inherent spatial component. Ragaad Al Tarawneh was at the 3DUI conference presenting a...
Haption: Force-Feedback Haptic Devices for Industrial VR Applications
Quentin Parent is a sales engineer at Haption, and he talks about some of their force-feedback haptic devices that are used in different industry applications. These are haptic feedback systems are used to train astronauts, for nuclear training, as...
Underwater VR Locomotion in the Time Machine VR Adventure Game
Patrick Harris is the lead game designer at Minority Media where they're developing a sci-fi adventure game called Time Machine VR. The premise of Time Machine VR is that humanity is facing a deadly plague from ancient times, and...
We Are Chicago: An Interactive Documentary VR Game About Gang Violence
Sep 7, 2015 @ 13:08
Michael Block of Culture Shock Games talks about his interactive documentary VR game experience called We Are Chicago about gang violence in Chicago's south side. It has a single ending to the story, but there...
Designing Cross-platform Controls and VR Locomotion for the First-person Adventure Game Pollen
Pollen is a first-person exploration game set in space by Helsinki-based Mindfield Games. I had a chance to catch up with Project Lead Olli Sinerma at PAX Prime to talk about the story behind the game as well as...
Designing the 6DOF Controller Gameplay for Final Approach
John Nagle is the CTO at Phaser Lock Interactive, who is developing a Vive game called Final Approach. The gameplay of Final Approach involves selecting miniature planes flying through the air and then drawing landing paths in 3D space...
The Blink VR Locomotion System from Cloudhead Games
One of the challenges with a first-person VR adventure game is that locomotion causes some people motion sickness. People have a wide range of tolerances for how much they can move around a VR space with a controller, and...
Open-world Building and Minimalist Game Design with Fantastic Contraption
Sarah Northway & Colin Northway talk about the process of converting an open world building game of Fantastic Contraption to a room-scale VR experience with the HTC Vive.
The gameplay is very straightforward and intuitive in that you have a...
The Collaboration Between Valve and HTC to Create the Vive & Room-scale VR
Daniel O'Brien is the Vice President of Business Planning and Management for Virtual Reality at HTC. I had a chance to catch up with him at PAX Prime in the HTV Vive private demo area. Daniel talks about the...
Redirected Walking Techniques for Virtual Reality
Evan Suma is an assistant professor at the University of Southern California Institute of Creative Technologies. He was at IEEE VR presenting a poster on "Towards Context-Sensitive Reorientation for Real Walking in Virtual Reality" led by his USC ICT...
Rev VR Podcast (Ep. 108): VRLA Summer Expo & The Proto Awards with Cosmo Scharf
Cosmo Scharf, a good friend of the Rev VR Podcast, returns once again to talk about all of the exciting VR events happening in Los Angeles this year. With the VRLA Summer Expo and the second annual Proto Awards...




















