VR Podcasts
3DUI, Perception, and Using Multi-Touch Screens with Depth Cameras
Frank Steinicke is professor for Human-Computer Interaction at the Department of Informatics at the University of Hamburg. His research...
VR Toolbox for Experimental Psychology, Change Blindness research, & the ethics of replicating controversial...
Madis Vasser is a psychology student at University of Tartu Virtual Neuroscience Lab, and he collaborated with the computer...
MiddleVR Middleware + Differences Between Consumer VR and Academic VR
Sébastien Kuntz is the founder of MiddleVR, which is a middleware solution that allows you to connect to a...
Using Electrical Muscle Stimulation as Haptic Feedback for 3D Virtual Hand Pointing
Max Pfeiffer was at the IEEE VR talking about a demo where he's experimenting with off-the-shelf Electrical Muscle Stimulation...
Stereoscopic Visualization Techniques for Embedded System Graphs
There are some open questions within the data visualization community as to what benefits the third dimension might add...
Haption: Force-Feedback Haptic Devices for Industrial VR Applications
Quentin Parent is a sales engineer at Haption, and he talks about some of their force-feedback haptic devices that...
Underwater VR Locomotion in the Time Machine VR Adventure Game
Patrick Harris is the lead game designer at Minority Media where they're developing a sci-fi adventure game called Time...
We Are Chicago: An Interactive Documentary VR Game About Gang Violence
Sep 7, 2015 @ 13:08
Michael Block of Culture Shock Games talks about his interactive documentary VR game experience called...
Designing Cross-platform Controls and VR Locomotion for the First-person Adventure Game Pollen
Pollen is a first-person exploration game set in space by Helsinki-based Mindfield Games. I had a chance to catch...
Designing the 6DOF Controller Gameplay for Final Approach
John Nagle is the CTO at Phaser Lock Interactive, who is developing a Vive game called Final Approach. The...
The Blink VR Locomotion System from Cloudhead Games
One of the challenges with a first-person VR adventure game is that locomotion causes some people motion sickness. People...
Open-world Building and Minimalist Game Design with Fantastic Contraption
Sarah Northway & Colin Northway talk about the process of converting an open world building game of Fantastic Contraption...
The Collaboration Between Valve and HTC to Create the Vive & Room-scale VR
Daniel O'Brien is the Vice President of Business Planning and Management for Virtual Reality at HTC. I had a...
Redirected Walking Techniques for Virtual Reality
Evan Suma is an assistant professor at the University of Southern California Institute of Creative Technologies. He was at...
Rev VR Podcast (Ep. 108): VRLA Summer Expo & The Proto Awards with Cosmo...
Cosmo Scharf, a good friend of the Rev VR Podcast, returns once again to talk about all of the...