Voices of VR Podcast

Voices of VR Podcast

The Art of Dying VR/AR Art Show

On October 28-31, there was a virtual & augmented reality art show in San Francisco called "The Art of Dying." It featured 15 VR experiences and another dozen artists exploring death and grieving using immersive technologies. The show was...

Embodied Cognition & Using Social Structures for Collaborative Learning

The concept of embodied cognition is a hot topic within immersive education circles, and was a featured topic at during the Embodied Learning educational workshop that happened at the IEEE VR academic conference. Embodied Learning could help revolutionize education...

Using Virtual Humans with Personality for Medical Training

On today's episode, I talk with Dr. Benjamin Lok from the University of Florida about how they're using Virtual Humans as patients to train medical students. He talks about the key components for creating a plausible training scenario which...

Oculus Story Studio Creative Director on ‘Quill’, an Immersive Storytelling Tool

Oculus Story Studio has been exploring VR storytelling through a series of short narrative experiences starting with Lost and Henry, but they wanted to push the envelope of immersive storytelling with their next short titled Dear Angelica. They developed...

VR Analytics for Playtesting & Optimization with Cognitive VR

Cognitive VR is an VR analytics platform that has an impressive system for visualizing a player's movements and gaze within a 3D representation of a VR experience. Their SceneExplorer tool translates the 3D geometry from a Unity or Unreal...

An Inflection Point for WebVR and the Open Metaverse

There's been a couple of key developments in the evolution of WebVR during the month of October. First, Nate Mitchell announced during his Oculus Connect 3 keynote that Oculus will be supporting the WebVR ecosystem with the React VR...

The Graphics Pipeline: Optimizing VR Experiences & Texture Compression

Stephanie Hurlburt is a low-level graphics engineer who has previously worked on the Unity Game Engine, Oculus Medium, and Intel's Project Alloy, and now she's creating on a texture compression product called Basis at her company Binomial. I had...

HTC’s VP of Content on VR Industry Verticals & Game Genres

Joel Breton is the Vice President VR Content at HTC, and I had a chance to catch up with him at the Casual Connect conference in July to talk about the different industry verticals that they've identified. These include...

Impressions on Valve’s New VR Controller Prototype from Cloudhead’s Denny Unger

Valve premiered a prototype of a new type of VR input controller at Steam Dev Days in order to get some preliminary feedback from developers. They've created a capacitive-touch controller that is attached to your hand so that you...

3D Modeling for the Masses with Oculus Medium

Oculus Medium may be the first professional 3D modeling creation tool for the Oculus Touch controllers. It was created with the goal to democratize the process of creating 3D art and prototyping 3D-printed objects. The Medium developers didn't set...

Robo Recall Design Insights from Developers Epic Games

Epic Games has had a long history of releasing new demo content at big gaming and developer conferences to showcase the latest Oculus hardware, and this year was no different. Oculus Studios provided funding to further develop the Bullet...

Oculus Connect 3 Highlights, Questions About New Min Spec & Room-Scale Claims

In this episode of the Voices of VR podcast, I recap some of my highlights from Oculus Connect 3, but also dive into some of my biggest concerns and questions coming out of this year's big developer conference. My...

Google’s Clay Bavor on Daydream View, YouTube, & AI in VR

On October 4th, Google revealed Daydream View, which is their reference design for their mobile VR headset. Google CEO Sandar Pichai also announced the first Daydream-ready phone designed called Pixel, which also has native hardware support for their artificial...

VR First-Person Shooters & eSports with ‘World War Toons’

At PAX West, Reload Studios made a strong push for cultivating World War Toons as a VR eSports title. They were livestreaming a couple of shoutcasters announcing a four-on-four player capture the flag game of World War Toons, which...

Five Universal Tasks of 3D User Interfaces with Doug Bowman

In 1968, Douglas Engelbart gave "The Mother of All Demos" where he gave the first public demonstration of a mouse as a computer control device. For the last 48 years, the mouse and keyboard have remained the primary input...
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