Voices of VR Podcast
AI and the Future of Interactive Drama
Andrew Stern doesn't enjoy most AAA video games because he wants to be able to say anything at any moment within a social simulation and be a participant in an interesting story. About once week, he'd like to engage...
The Four Different Types of Stories in VR
For the past year, Devon Dolan has been trying to make sense of the interactive storytelling landscape that's possible within virtual reality. He comes from a world of story where he's currently an associate at Cinetic Media, which is...
The Language of Cinematic VR with Google’s Jessica Brillhart
Jessica Brillhart is the principle VR filmmaker at Google working with the Cardboard team to field test the latest 360-degree Jump camera technology. She was working at Google's Creative Lab as a filmmaker when she was invited to start...
Storytelling in VR and the Tradeoffs of Empathy & Interactivity
Eric Darnell got into animation in the 1980s and eventually landed at Dreamworks Animation where he co-directed Antz (1998), and then co-directed and co-wrote four Madagascar movies. He's a storyteller at heart, and now he's diving deep into writing...
Excitement and Enthusiasm for VR at Sundance’s New Frontier Program
The Sundance New Frontier program had 37 different virtual reality experiences showing on two different floors on Main Street in Park City during the Sundance Film Festival. Bechir Sylvain is an independent filmmaker who got his first taste of...
Samsung is Fostering VR Storytelling at Sundance
Samsung had a huge presence at Sundance this year as the mobile sponsor of the festival. They were evangelizing Gear VR to independent filmmakers with their Gear VR theater as well as collaborating with Sundance's New Frontier program to...
Explore the Psychological Impacts of Solitary Confinement in ‘6×9’
One of the best narrative VR experiences that I had at Sundance New Frontier was 6x9, an immersive experience of solitary confinement. You might ask, "Why would you ever want to do that?" Well, it was less about having...
Rose Troche on the Vulnerability of a 1st-Person Perspective
Rose Troche knows that the first-person perspective is flawed, and she wanted to show people just how vulnerable it can by telling a single story between four different points of view. She teamed up with Specular Theory's Morris May...
Travel Inside Reggie Watts’ Imagination with ‘Waves’
Reggie Watts was at Sundance showing off his first 360-degree video VR experience called Waves, which is a surreal trip into his imagination. It's one of the most quirky and entertaining 360 videos I've seen, and could be described...
Beyond Room-Scale: Exploring Infinite Worlds with THE VOID
On my way out to cover VR at Sundance this week, I had a chance to try out THE VOID, one of the most advanced out-of-home VR systems today in an industrial park in the middle of Utah. The...
AltspaceVR’s Eric Romo on the Early Challenges of Social VR
Eric Romo is the founder and CEO of AltspaceVR, a company aiming to make virtual reality social. He shares his story of how he got interested in the potential of social VR long before the 2012 Oculus Kickstarter.
LISTEN TO...
Behind the Scenes of Crytek’s VR Projects
David Bowman is Director of Production at Crytek, and he gave me the inside story of how VR went viral within Crytek to the point of having well over 50 developers and multiple triple AAA quality VR projects in...
GoPro’s Odyssey Camera, Google Jump and History of 360-Degree Video
Jim Geduldick is the Professional Marketing Manager at GoPro, which includes all of the ways GoPro cameras are used within cinema, virtual reality, broadcast television & photography. Jim talks about how the history of spherical video at GoPro goes...
UnTethered eSports VR with Atomic VR
Michael Lenzi is the CEO & co-founder of Atomic VR, and they've spent the last couple of years experimenting with untethered VR experiences. They've created a backpack with custom hardware that can run a desktop GPU for up to...
Room-scale to Warehouse-scale: Full-Motion VR Gaming with VRCade
Jamie Kelly is a co-founder and president of VR Studios & VRCade. They're creating a series of out-of-home VR gaming experiences that can be played in spaces as small as 15'x15' and as large as 150'x75'.
VRCade was at the Seattle...




















