Voices of VR Podcast
Epic Games’ Ray Davis on Lessons Learned from ‘Bullet Train’
Ray Davis is the Studio Manager of Epic Games Seattle, and he talks about working on Bullet Train, which is Epic's latest VR tech demo that uses the Oculus Touch controllers and debuted at the Oculus Connect 2 gathering....
Analysis of Gear VR’s Place at the Inception of the Consumer Virtual Reality Ecosystem
Ben Lang jokes that we've been at 'Year Zero' of VR for three years now, and the official release of the Gear VR today marks the first official launch of a consumer-ready virtual ready head-mounted display. Ben joins me on...
Madrona Venture Group on Why Seattle is a Hotbed for VR and AR
Matt McIlwain is a managing director at the Madrona Venture Group, which recently announced their first investment in the virtual reality space with a $4 million Series A round of funding for Envelop VR. Matt talks about why Seattle...
50 Years in VR: Tom Furness’ Journey from Making More Lethal Pilots to Non-profit Learning
Tom Furness has been pioneering virtual and augmented reality for the past 50 years, longer than almost anyone else in the world. He has an amazing history that started back in 1966 while he was in the Air Force...
AMD’s Layla Mah on the Future of Advanced Rendering with LiquidVR
Layla Mah is the lead architect of virtual reality and advanced rendering at AMD. She talks about AMD's LiquidVR technology built to help bring comfort, compatibility and content to virtual reality. VR requires a lot of graphics processing resources,...
Daniel Fearon on Designing ‘Scorched Battalion’ Turn-Based VR Artillery Game
Daniel "SvenViking" Fearon is a developer behind the Scorched Battalion turn-based artillery game, which won the Silver prize for the Oculus Mobile Game Jam. Daniel talks about some of the design principles between alternating between first and third-person perspectives,...
Building Empathy with a 360-degree Video about a Sexual Assault from Two Perspectives
Specular Theory CMO Ryan Pulliam and founder Morris May talk about some of the 360-degree video experiences that they've produced over the last year including an edgy Sundance film called Perspective: The Party, which tells the story of a...
Jason Storey on Colosse’s Gaze-Controlled Narrative & Echo Red’s Motion Controls
Jason Storey (aka apieceoffruit) is a VR developer, Left-Handed VR podcast co-host, and all-around VR enthusiast who has worked on number of different VR experiences. He talks about working on the gaze-control mechanism in the cinematic VR experience of...
Tony Parisi on Alternatives to Walled Garden Platforms with the Open Web & WEVR
Tony Parisi has been working towards creating an open ecosystem of virtual reality helping to co-create the Virtual Reality Modelling Language in the early 90s. He recently took a position at WEVR, and while he's not revealing too much...
Virtual Tours of Real Estate Units with uForis VR
Dora Cheng is one of the co-founders of uForis VR, which is a VR company that is focused on creating pragmatic applications of virtual reality. One of their first big VR projects was to create virtual tours for the...
E McNeill on Designing the Real-Time Strategy VR Game Tactera
I had a chance to catch up with E McNeill at Oculus Connect about his design process for the Real-Time Strategy game called Tactera, which he developed for the Oculus Mobile Game Jam. He talks about some of the...
Technolust’s ‘Cloudstep’ VR Locomotion and Overcoming the Uncanny Valley by Coding Social Behaviors
Blair Renaud is the creator of Technolust, and he talks about his strategy for creating different experiences out of the Technolust universe for the Vive, Playstation VR, Oculus Rift, and Gear VR. Technolust has been one of the early...
Work All Day in Virtual Reality with Envelop VR
Envelop VR is a productivity tool that provides a virtual shell to allow users to use all of their existing 2D applications within the context of virtual reality. I had a chance to talk to the founder Bob Berry...
K&L’s Ikrima Elhassan on Developing a Comedy Tabletop Game Bebylon
I talk with Ikrima Elhassan of Kite & Lightning about their new tabletop VR game called Bebylon Battle Royale, which is a "Vehicular Melee Party Brawler." Kite & Lightning has a made a name of creating high-end cinematic VR...
Oculus Research Collaborator Talks Tracking Facial Expressions While Wearing a VR Headset
Hao Li is an assistant professor at USC who has been collaborating with Oculus Research on facial tracking while wearing a virtual reality headset. The group's initial prototype and research paper "Facial Performance Sensing Head-Mounted Display" was presented at SIGGRAPH 2015.
Listen:
http://d1icj85yqthyoq.cloudfront.net/wp-content/uploads/2015/10/Voices-of-VR-234-Hao-Li1.mp3
Hao...



















