VR Research
Users Feeling ‘Stuck in Virtual Reality’ After Removing Their Headset is a Rare but Real Phenomenon
You don't have to look far to find reports of people who have used VR headsets and then felt 'off' after removing them. While motion sickness is surely the most well-known post-VR symptom, a subset of people say they...
New Meta R&D Reveals Shortcut to Ultra-wide Retina Resolution Holographic Displays in XR
Researchers from Meta Reality Labs, Princeton University, and others have published a new paper detailing a method for achieving ultra-wide field-of-view holographic displays with retina resolution. The method drastically reduces the display resolution that would otherwise be necessary to...
Meta & BMW Are Integrating AR/VR Headsets into Cars, Release Timeline Uncertain
Initially announced in 2021, Meta CEO Mark Zuckerberg shared an update on the company's research partnership with BMW, which focuses on integrating AR and VR into vehicles to make people more productive, social, and entertained while traveling.
The ultimate aim...
Meta Says New Prototype Will Put Its Cutting-edge R&D in a Market-viable Headset
Back in June Meta revealed its latest XR R&D efforts through a handful of different prototypes designed to prove out various concepts. The next step, the company says, is to bring it all together into a single package that...
Meta Reveals VR Headset Prototypes Designed to Make VR ‘Indistinguishable From Reality’
Meta says its ultimate goal with its VR hardware is to make a comfortable, compact headset with visual finality that's 'indistinguishable from reality'. Today the company revealed its latest VR headset prototypes which it says represent steps toward that...
Meta Research Explores a New Solution to One of VR’s Biggest Display Challenges
New research from Kent State University and Meta Reality Labs has demonstrated large dynamic focus liquid crystal lenses which could be used to create varifocal VR headsets.
Vergence-Accommodation Conflict in a Nutshell
In the VR R&D space, one of the hot...
Researchers Show Full-body VR Tracking with Controller-mounted Cameras
Researchers from Carnegie Mellon University have demonstrated a practical system for full-body tracking in VR using cameras mounted on the controllers to get a better view of the user's body.
Although it's possible to achieve full-body tracking in VR today,...
NVIDIA Researchers Demonstrate Ultra-thin Holographic VR Glasses That Could Reach 120° Field-of-view
A team of researchers from NVIDIA Research and Stanford published a new paper demonstrating a pair of thin holographic VR glasses. The displays can show true holographic content, solving for the vergence-accommodation issue. Though the research prototypes demonstrating the...
Prototype Meta Headset Includes Custom Silicon for Photorealistic Avatars on Standalone
Researchers at Meta Reality Labs have created a prototype VR headset with a custom-built accelerator chip specially designed to handle AI processing to make it possible to render the company's photorealistic Codec Avatars on a standalone headset.
Long before the...
Reality Labs Chief Scientist Outlines a New Compute Architecture for True AR Glasses
Speaking at the IEDM conference late last year, Meta Reality Labs' Chief Scientist Michael Abrash laid out the company's analysis of how contemporary compute architectures will need to evolve to make possible the AR glasses of our sci-fi conceptualizations.
While...
Study Suggests EEG Could be Used to Predict & Prevent VR Motion Sickness
A new study on VR motion sickness concludes that certain brain activity detectable by EEG strongly correlates with VR motion sickness. This finding suggests that it's possible to quantitatively measure and potentially prevent VR motion sickness.
While virtual reality opens...
Meta Offered a Glimpse into the XR R&D That’s Costing It Billions
During the Connect 2021 conference last week, Meta Reality Labs' Chief Scientist, Michael Abrash, offered a high-level overview of some of the R&D that's behind the company's multi-billion dollar push into XR and the metaverse.
Michael Abrash leads the team...
Stunning View Synthesis Algorithm Could Have Huge Implications for VR Capture
As far as live-action VR video is concerned, volumetric video is the gold standard for immersion. And for static scene capture, the same holds true for photogrammetry. But both methods have limitations that detract from realism, especially when it...
Facebook Researchers Show ‘Reverse Passthrough’ VR Prototype for Eye-contact Outside the Headset
Researchers at Facebook Reality Labs today published new work showcasing a prototype headset which has external displays to depict the user's eyes to others outside of the headset. The goal is to allow eye-contact between the headset wearer and...
Locomotion Vault Catalogs & Compares 100+ VR Movement Techniques
Locomotion is one of the most fundamental elements of any VR experience because it directly influences the sort of experience the user can have and how comfortable the experience can be. Since the inception of the medium, academics and...

















