VR Sci-fi Shooter ‘Seeking Dawn’ to Land on Rift & Vive July 12th

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Multiverse Inc., the studio behind VR sci-fi shooter Seeking Dawntoday announced the single/multiplayer game is soon heading out of closed beta and launching on Oculus Rift, HTC Vive and Windows “Mixed Reality” VR headsets on July 12th. The studio says support for PSVR is slated to come “later this year.”

Promising a ‘full-length’ VR game, Seeking Dawn is said to offer a 20-hour single-player campaign, co-op gameplay with up to three other players in campaign mode, and multiplayer deathmatches in a “sprawling Survival setting.”

Stepping into the boots of a 23rd century soldier on a hostile planet filled with alien predators and gun-toting enemies, you follow the trail of an allied recon squad to uncover the mystery of why they came (and why they’re gone).

Seeking Dawn is still available for pre-order for $35 on the Multiverse website. Closed beta slots are limited to 500 players. The full release will be available on the Oculus Store (Rift) and Steam (Rift, Vive, Windows VR) for $40.

We haven’t had a chance to step into Seeking Dawn, although gameplay video suggests polished visuals and some fairly Halo-esque gameplay.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Dis3p0

    Looks interesting! But perhaps I be waiting for PS VR, hope not long!

    • ivan

      No reason to wait the worst version. Only if you don’t have Rift or Vive

      • Rey Barrera

        Lol, sure man. I own Skyrim for PSVR and Vive (with a 1060). With the new update on PSVR, the difference is indistinguishable. Except for one thing: The Vive Controllers are terrible. Touch pads for locomotion make for constant unwanted movement. And the lack of buttons means you accidentally do things you didn’t intend because you’re limited to grip buttons (which are easy to mistakingly trigger), a giant touch pad and a trigger.

        OH, and the PSVR one will support the aim controller. If they do as good a job as far point, it will have a superior control scheme. I’ve already played the beta on PC. It’s going to be great game (AAA for VR). But nothing suggests the PSVR one will be a bad port.

        • JJ

          I actually disagree, I have skyrim for both psvr and (vive/Rift) with a 1070. Even before modding, it is better quality on a pc hands down, and then with mods its godly better. The vive controls arent great but they’re not terrible, that just shows your bias. However the lack of buttons ha become an issue.

          Secondly, aim control is not superior, they claim 1 to 1 tracking but compared to vives or rifts 1 to 1 lighthouse tracking, the vive/rift is still superior. There’s just no debate here once you get to the details of tracking acuity.

        • ivan

          I got Oculus Rift and it is next generation comparing to PS VR

        • Sandy Wich

          Indistinguishable?

          …Sorry, but no. 100% no.

          Roomscale + quality motion controllers + Skyrim mods make the console version look like a joke.

          The only benefit to SonyVR is the fact that they keep throwing money at companies to not release their games on other platforms.

        • KUKWES

          doesnt matter this game is trash..deceptive trailers

          • Jerald Doerr

            Lol!

  • Raphael

    20 hours is pretty good. Vive & rift launch… good. Looks like full locomotion too.

  • dogtato

    That’s one of the best vr trailers I’ve seen. looks very promising

  • HybridEnergy

    Woohoo we shall see how this is :) . I’ll be getting it. Movement seems slow though.

  • MatBrady

    I think finally we’re getting some fully developed content for VR. EXCITED!! :D :D :D