VR Woodworking Game ‘vrkshop’ Headed to Steam Early Access in July


Building something with your own two hands out of wood can be rewarding, but also messy, difficult, and not always practical depending on where you live. In the upcoming Early Access game vrkshopyou’ll get a chance to learn and put your woodworking skills to the test.

According to developer scopatgames, vrkshop challenges you to build projects with hand tools, which means no snap-to-guides or limits on how to cut or fasten the lumber together.

In the game’s Steam listing, scopatgames says the goal is to strike a balance between realism, immersion, and fun, which is why it’s heading to early access first. It’s set to include two different play modes at launch: challenges and free play, the latter of which allows you to build anything you want.

The current build is nearly set for release, scopatgames says, which includes:

  • Hand tools: saw and hammer
  • Measuring tools: speed square, small and large framing square
  • Fasteners: Common and finishing nails of different sizes
  • Lumber: 17 different sizes of lumber
  • Marking tools: pencils, chalk, eraser
  • A customizable pegboard
  • Functional chalkboard and hand calculator.
  • 10 challenge projects
  • A three-part project scoring system
  • 2 free play environments (indoor workshop, outdoor arena)

The game, which is said to launch sometime in July, supports your standard set of SteamVR headsets, including Oculus Rift, HTC Vive, Windows VR, and Valve Index.

Vrkshop is slated to leave early access sometime in 2021; scopatgames is aiming to include new tools, crafting techniques, interactions, challenges, free play environments, and methods to share the player’s own creations within the community before its full consumer release.

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  • R3ST4RT

    I think this is a valiant effort in the realm of “crafting” in VR. I’ve been trying to wrap my head around how we could make the interaction with crafting systems more interesting and fully featured in VR.

    Rather than menu based crafting where a list of ingredients is turned into a final product at the push of a button like in most RPGs, I would love to see high levels of interactivity with systems for leather working, blacksmithing, jewel crafting, etc. OrbusVR has tackled this with some level of success for potion brewing and fishing lures, but I have yet to see a game figure out how to make something like blacksmithing into a VR game that balances fun with detail/interactivity.

    This is something that I think RPGs will need to figure out before we get another hit like the 2D gaming of WoW/ESO/FF14.

    • david vincent

      Yes with enough depth and challenge, crafting systems in VR wouldn’t require skill points anymore. You’re good at alchemy only because you’re really talented with your real hands or because you worked hard… The same for combat systems…

    • wheeler

      This is what I want in a survival game, ala The Forest. Not quick time events and abstracted construction but something physics based and with more simulation detail.

  • Xron

    Hope devs will get fulll supoort of players who want to try this kind of work.
    + yes, it would be nice to see such depth in MMo…

  • james drew

    having been a furniture builder/carpenter for the last few decades and a lover of vr, im quite interested in this.

    • NooYawker

      I’m not a carpenter but was always interested in woodworking and I’m very interested in this.