Watch: Sairento VR Now Lets You Brutally Dismember Your Foes

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Action shooter / slasher title Sairento VR just received a big update from developers Mixed Realms including new locations, a new enemy, AI tweaks and a much-requested feature – brutal, bloody enemy dismemberment.

One of the most interesting new VR action titles of recent times, Sairento VR had a couple of neat ideas which blended to form a first person shooter seemingly built with the express purpose of making you, the player, feel like a total bad-ass. This is what we said of it when we took an early look at it late last year:

All of that aside, it’s Mixed Realms’ twist on locomotion that may elevate the package to must-play status. Throughout the game, the player amasses ‘focus’ which is illustrated via blue bar toward the bottom of your view. This focus allows you to move throughout the gameworld via a fairly standard looking point-and-click method.

I can already hear the anti-VR-locomotion brigade readying their pitchforks so let me add this: the point-and-click mechanic actually adds to the coolness of this title. If you’ve amassed enough focus, you can string together leaps in slow motion, such that you descend on your enemies to obliterate with sword and pistol. But get this, you can augment your abilities to string those leaps together mid-air, double-jump style. This opens up opportunities for the player to choreograph some extremely cool combat together as they fend off waves of enemies. On top of this, you can unleash powered up projectiles via your sword and dispatching enemies is accompanied by a satisfying splash of over the top gore.

Now, developers Mixed Realms have released a new update with a bunch of new tweaks, fixes and features. But one of the the most notable gameplay additions, aside from the 2 new locations on offer, is the ability to slice and dice enemies in the game with your trusty samurai sword. According to Mixed Realms, this was one of the most requested features received when gathering feedback after the title’s first release – yup, figures. Youtuber Bumble takes a look at the new feature one his recent videos (below).

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Sairento VR has received pretty positive feedback from players on Steam and some of that is a testament to the feverish rate at which the developers are improving the early access title. Here’s a full list of features and fixes included in the latest update:

– Added new enemy – Geisha.
– Revamped all difficulties to be more unforgiving.
– Added new currency drops : Beacons and Fabricators
– Fabricators are a required component for crafting relics
– Beacons can be used to increase a mission’s difficulty in exchange for better rewards
– Melee killing blows now hack apart the enemy’s body
– Max player level is now 100.
– Introduction of 30 Legendary relic properties.
– The skill system has been removed, with legendary relics being the means of empowerment and build customization.
– Introduction of Operations system. An operation consists of 3 randomly generated mission. You earn a bounty for completing all of them. Operations can be rerolled by spending Ducats.
– You can now hold melee weapons in a backhand pose, based on the angle you grabbed it.
– Added visual feedback when you hover your hand over a stored weapon
– Updated sound effects for weapons
– Added full body avatar for player
– Removed shift cost while in dojo/after completing a level.
– Ammo drops are now universal and will refill all weapons
– Guns now have their own individual ammo pools
– Guns no longer fire while pointing at a UI in the dojo
– Increased base spread for all shotguns.
– Updated ammo interface for guns
– Updated tutorial
– Improved jump logic to handle low curbs and ceilings better
– Improved jump feedback to show bouncing off walls
– Falling off a level will reset you back to the last good position instead of the spawn point.
– Fixed weapon rig orientation locking up when looking directly downwards
– Fixed relic selection screen not showing currently equipped relic
– Fixed Fade teleport locomotion

You can grab Sairento VR for via Steam Early Access here.

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Based in the UK, Paul has been immersed in interactive entertainment for the best part of 27 years and has followed advances in gaming with a passionate fervour. His obsession with graphical fidelity over the years has had him branded a ‘graphics whore’ (which he views as the highest compliment) more than once and he holds a particular candle for the dream of the ultimate immersive gaming experience. Having followed and been disappointed by the original VR explosion of the 90s, he then founded RiftVR.com to follow the new and exciting prospect of the rebirth of VR in products like the Oculus Rift. Paul joined forces with Ben to help build the new Road to VR in preparation for what he sees as VR’s coming of age over the next few years.
  • Bibelo

    so healthy

  • Lucidfeuer

    The teleportation-dash locomotion system looks like a great idea, we’re getting somewhere.

    • Strawb77

      yeah, bought this game a couple days ago
      once you get used to it you can really pull some great moves- chain blink-dash-dash-blink [or WHY] together, toss some bullet time into the mix
      it`s a bit like mirror`s edge on acid
      dishonored would be great
      now there`s an idea…
      [edit]
      didn`t see this before i posted, but great video on steam- and the guy does actually seem to know what he`s doing..
      http://steamcommunity.com/sharedfiles/filedetails/?id=836246686
      ..that`s a bit more like it!- makes the game look almost fun ;}
      also alludes to dishonored, so i was getting the right riff there at least

      • Lucidfeuer

        “mirror’s edge on acid” insta-buy.

        • Strawb77

          you know it, lol!