Trinity Magnum Interview and Hands-on: Oculus Source Says DK2 IR Camera Will Work for Tracking

The Trinity Magnum is the latest VR motion controller to enter the arena. Following devices like STEM and PrioVR, the Magnum aims to bring an optically tracked solution to the market and one that's significantly less expensive. Recently I got to try the Magnum for myself and sat down with TrinityVR's Chief of Product, Julian Volyn to learn more. … Read the full article …

Trinity Magnum Kickstarter Aims at Low-cost Optical Tracking for VR Input Starting at $80

Today the Trinity Magnum launches on Kickstater. While there are a number of other options in the works, the Trinity Magnum is the first to approach VR input on the PC with an optical tracking solution. Priced at $100, the Magnum aims for affordability. … Read the full article …

Cyberith Omnidirectional VR Treadmill Launches ‘Virtualizer’ Kickstarter on July 23rd

We've been following Austrian company Cyberith and its virtual reality locomotion 'controller'  the 'Virtualizer' for a while now. The Virtualizer is an omnidirectional treadmill which uses a flat base with low friction which enables a user to run, crouch and jump with movement data captured and mapped to in game controls. The team have come  along way since their public debut at Gamescom last year, where they barely made it to the show with a functional prototype. Since then they've been all … Read the full article …

News Bits: Control VR Finished Kickstarter Successfully, 176% Funded

Control VR is one of the first systems we've seen to offer a viable and technically promising finger tracking solution, or VR Glove, to VR enthusiasts. In fact, the Control VR team were so confident in their fully upper body tracking system, they sent an open invite to the VR community to come on over and try it out for themselves. The resulting feedback was almost universally positive. That positivity and confident openness seems to have transferred into genuine interest as their Kickstarter … Read the full article …

News Bits: Impressive VR Lightsaber Video Uses the Oculus Rift and a Serious Mo-Cap Rig

Let's face it, there's a large proportion of people reading this post that hold a secret (or not so secret) desire to kick Imperial ass using nothing but the Force and a Lightsaber. Well a hacker named Benjamin Teitler just uploaded a video of him living out that fantasy courtesy of some a custom Oculus Rift based setup and what looks to be a slightly disturbing looking motion capture dungeon. The video features Benjamin donning a DK1 fed by a wireless HDMI feed, a super long USB cable for … Read the full article …

‘Kintinuous’ Fuses Virtual and Reality with the Oculus Rift and Kinect

The Kinect was a great example of cutting edge technology coming from R&D into entertainment. First released as a peripheral for the Xbox 360, it quickly became one of the most successful console peripheral ever launched and then promptly completely failed to deliver on its promise to bring natural human gesture recognition to compelling gaming experiences. Arguably, the Kinect's most interesting projects have almost all come from hackers and developers on the PC, after Microsoft released … Read the full article …

Hands-on: IMU Added to Sixense STEM VR Motion Controller Underscores Impressive Performance

Today Sixense is revealing the reason for the delay of their STEM motion input controller—the company revamped their board design to include an IMU sensor which augments the motion tracking capabilities of the controller. The IMU is used for calibration-free correction of magnetic distortion. At E3, Road to VR went hand's on with the latest STEM prototype and came away very impressed with the system's performance. … Read the full article …

E3 2014: Control VR Gloves – Interview With CEO Alex Sarnoff and CTO Ali Kord

Control VR, the company that offers a solution for tracking the detailed movements of your upper body and fingers,  have managed to whip up quite the storm over an amazingly short period of time.Since their Kickstarter campaign launched a week ago they've not only hit their goal of $250k but as of writing have blown past it by $30k - still with another 23 days left on the timer. Additionally, they've shown extraordinary confidence in the strength of their product by inviting VR enthusiasts from … Read the full article …

Control VR Post Reddit User’s Hands-On Experiences

As reported earlier, Control VR have been going out of their way to demonstrate to the VR community that their upper body motion capture system which incorporates some pretty awesome finger tracking data gloves, is completely awesome and well worth the $600 entry fee (for the dual hand pledge tier at least). This video includes ggodin, who we quoted in our last report as one of the first users to zip over to the Control VR office to have a go with the system. He seemed impressed in that … Read the full article …

News Bits: Control VR Kickstarter 95% Complete, Community Impressions Emerge

We reported recently that an extremely promising new motion control system based on the IGS Glove, known as Control VR, hit Kickstarter. Well, the upper body motion capture system which includes the impressive finger tracking data gloves has rocketed to 95% of it's $250k goal in just 5 days. Now, the company is openly welcoming members of the VR community to one of their offices for an open demonstration of the new system. In a reddit post on subreddit /r/oculus, BrandonJa one of Control VR's … Read the full article …

Control VR is the Virtual Reality Data Glove You Always Wanted, Kickstarter Now live

If you've been following virtual reality news and opinion recently, you'll have noticed a definite switch of focus for those seeking VR nirvana. Whilst there are myriad hard problems surrounding convincing your mind it occupies a virtual space, the visual element, provided by a VR headset display has now approached the point where presence is now possible. So, once you've solved the issue of presenting the virtual world to a player, what's next on the list? In one word, input. Whilst VR … Read the full article …

News Bits: YEI Announces PrioVR Shipping Delay, New Video of Alpha Demos

July was going to be 'the month of VR', with the expected arrival of several major virtual reality accesories from previously successful Kickstarter campaigns, along with the Oculus Rift DK2. PrioVR, the motion capture suit for VR, is the latest to announce a delay in shipping. A new video shows briefly demos that will ship with PrioVR and serve as a starting point to familiarize developers with integrating the system into their games. … Read the full article …

News Bits: Loading Human Kickstarter Passes Goal, Announces Omni Support with 3 Days Left

The darling of virtual reality enthusiasts right now, Untold Games' Loading Human, is a first person adventure which is attempting to pave the way for compelling human interaction within virtual spaces. Its ambition we spoke about recently, as well as the game's recent very attractive transition to Unreal Engine 4. The Kickstarter campaign for the new title actually passed its $30k goal a couple of weeks back, but the team have just announced that, in addition to Oculus Rift, Sixense STEM and … Read the full article …

3 Month Delay for STEM Motion Controller Aims to Improve Accuracy and Modify Modular Design

Sixense, creators of the popular (and now rather expensive!) Hydra system, today announced to their Kickstarter backers a three month delay in delivery of their upcoming STEM motion controllers “for the sake of performance optimization." The controllers, originally due in July, would've been shipped roughly around the same time as the Oculus Rift DK2 VR headset. Sixense attributes the delay to two factors. … Read the full article …