If you are part of a virtual reality startup, are you ready to survive the next 18 months?

VR startups are all too aware they face a tricky route to success over the short run. We all know that VR setups are going to be expensive and it will be difficult to convince the average person to jump in early and spend over $1,000 on a home set-up. We’re all excited about the virtual reality future, but the real life present is that there’s a time gap between now and when VR has fully arrived in our homes and everyone is a customer.


ben smith winnick and coGuest Article by Ben Smith:

Ben is a Venture Partner at Winnick and Company based in Los Angeles. Ben was an early Google and YouTube exec, and has founded and led multiple venture backed video startups. His monthly profiles on “why people are great at what they do” are found here.


If you are a VR startup and on the clock to deliver results, raise money, and stay afloat, you can’t afford to wait a couple of years without a solid roadmap. You can’t even afford to wait a couple of months. The time for answers and a credible plan is now. The clock is running.

Here are 5 key strategies VR startups can use to survive over the next 18 months and beyond.

1. Figure out the Stakes

  • Users (or revenue)
  • Use-cases
  • Data

When new industries emerge, a race usually breaks out to capture as many users as possible, or in other words, execute on the “ol’ landgrab”. It’s indeed smart to go after as many users as possible, but remember what exactly you are actually trying to achieve out there. You need to find real use-cases for your product or service that will address true market needs. The faster you are locked into what your users desire, the faster your company can focus on delivering specifically for that user need.

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Facebook CEO Mark Zuckerberg | Photo courtesy Facebook
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Let’s face it: if only enthusiast have VR at home for the next 18 months, your user numbers will not look like early Snapchat in even a best case scenario. In the absence of early Snapchat growth and user numbers, VR startups need to be meticulous about building data sets that get them closer to understanding the habits and needs of the userbase.

I get it. This is really easy to talk about, but much harder to actually do. I’m involved in VR everyday, and I have no clue what VR users actually desire and need right now. It’s not good enough to guess—that’s for wantrepreneurs—you need to go out and find the one or two metrics that will fuel your startup toward success.

2. Build Your Base and Moat

It’s all well and good to be collecting users and viewers, but a key question is how you are locking them into your product? What makes users stay with you instead of switching to others?

oculus-rift-line-e3-2014
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This is a vital question to investors. If you are currently raising money in the VR industry, you need to address why investors should invest NOW instead of waiting for 18 months down the road when the market is actually here. If I’m personally investing in your startup, I want to know we’re building something today that makes it harder or impossible for others to duplicate in the future.

The best VR startups are thinking about user activity and network effect that grows upon itself. If you are connecting users to other users, or locking in a particular type of activity, you are much further ahead of the game than the vast majority of other VR startups.

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3. Use VR’s Natural Strengths

Submit to the zen. In the early days of any technology, differences appear to be weaknesses until they become strengths. In other words, stop emulating old platforms, and figure out what in VR gives you an unique advantage.

When I was at YouTube in the early days, we struggled as a company because we strained to be a new version of television. It was only when we embraced the odd unique things about the video platform that were working for us that we took off from a business perspective. We stopped being a copy of television, and instead became our very own thing.

altspacevr-vr-launchpad
See Also: Fundraising Lessons No VR Startup Should Miss Shared by Altspace CEO Eric Romo

The magic of Virtual Reality is there will be a million different ways we will do things we can’t imagine today. The best VR startups will deliberately focus on these items from the beginning, even if it looks a little different or odd today. Take a look at AltSpaceVR experimenting with social VR. This is a company that is very deliberate about learning what is possible in social VR. You better believe they will figure out what they do that nobody else can before others. And it’s no accident they have some of the best investors around, including Google Ventures.

4. Beware of stunt-customers.

In early markets, high profile brands come knocking on your door to be one-off customers. Yet having these brands as customers can often come at a steep price. For example, Jimmy Fallon calls you and wants to build the coolest, best Jimmy Fallon VR experience ever using your platform! Do you pull the trigger on the deal? You might find yourself essentially becoming a VR agency for Jimmy Fallon for months, completely forgetting about your own primary goals (see #1 above). Sometimes these deals are worth it, and sometimes they are a huge resource drain. It’s vital to clearly identify how a Jimmy Fallon deal furthers your primary goals so you can quickly decide if the deal is truly advantageous for you.

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5. Learn how to measure

The best startups know how to measure progress on a weekly basis. You need to know where you stand on any given day or in any given week. It’s important to understand if you are getting to where you want to go. The weakest startups have loose metrics (see #1) and then end up having a difficult time getting where they want to go.

Don’t let this be you. Start 18 months from today and figure out the precise metrics you will need to be judged successful. Now work backward. Figure out where that outs you today, and you now have the roadmap right in front of you. You know the metrics, the pace, the direction, and you are able to measure all along the way.

In conclusion, the best startups I see know how to build natural business models directly into the roadmap. They understand the key metrics that drive that business and provide a moat. They don’t lose sight of their goals with sexy one-off customers. And they know where they are and where it’s all going.

When you’re executing on all of these cylinders, VR businesses are in charge of their own destiny, and can withstand the early customer install challenges that await VR startups today.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • Wednaud Ronelus

    This is a great article. Thanks for these sounds advice and words of wisdom and experience.

    • Ben Smith

      Glad you liked it. Hope it helps!

  • Jim Preston

    Interesting thoughts, Ben, thanks for sharing. What are your thoughts on focusing on mobile versus tethered VR? My personal feeling is that once tracking gets figured out on mobile VR, the handset manufacturers will start giving away headsets and mobile VR will explode, leaving tethered VR in the hobbyist domain. Would you recommend start-ups lean towards mobile, tethered, or be agnostic?

    • SlowSpot

      Go for mobile, Jim. It will have more users than any other tethered platform. And technology will be awesome in mobile devices, in one year.
      Mobile first!

      • Robert Bushell

        What about HMC (Head Mounted Computers) do they offer the best of both worlds? or just over priced mobile?
        There’s not many in the works, but I was planning on buying one soon.

        • SlowSpot

          Do you mean VR consoles? They are going to appear in this year.

          You would wait to see what Google can offer. They are going to release a new autonomous HMD very soon, and you have Gamefacelabs in the shadow. Also , there is a chinese company working in a HMD with that specs.

          Autonomous HMD´s are the best option, in my opinion, is the natural evolution.

          My advice is : “wait!!” there are interesting things to come very soon.
          The image attached is gameface unit.

  • phil mzo

    Great article and wise words from a Yoda. Copy pasted and started the roadmap :)

  • Zobeid

    Not sure if AltSpaceVR is the best example for point number three, since it seems to me like they are trying to be Second Life.

    • Pharaoh

      Have you ever actually used AltspaceVR? That’s like saying Project Cars is trying to be Pole Position.

      • Zobeid

        I’ve been meaning to give it a try when I find time. I did watch the “What is AltspaceVR?” video on YouTube, though. There were a few nifty features mentioned, but most of what I saw looked to me like Second Life with laughably crude avatars.

  • The Evrlands

    “Let’s face it: if only enthusiasts have VR at home for the next 18 months, your user numbers will not look like early Snapchat in even a best case scenario.”
    So, any thoughts for the marketing people when it comes to targeting?