10 Minute ‘Little Cities’ Video Shows VR City Builder in Action, Post-launch Roadmap Revealed

13

Little Cities, the upcoming city simulator for the Quest platform, is delayed until May 12th. Despite a pushback on launch plans, the team has released a 10-minute gameplay video and post-launch roadmap to get prospective city-builders excited.

Little Cities is fundamentally ready to ship, although release has been a bit of a sticky wicket. Late April was set to the be the month of dueling VR city games, with Little Cities previously scheduled to come out just one week before Cities: VR, the official VR adaptation of Cities: Skylines. That’s until the team decided to take some breathing room and not launch within a week of one arguably its biggest rival.

In the meantime, the team released a post-launch roadmap today that details two future updates: a hand-tracking update in June that will let you ditch the controllers and go hands-on with building, called ‘Big Hands in Little Cities’, and an update in July called ‘Pretty Little Cities’ which will include a new range of buildings and cosmetic items. The team also promises “so much more to come” after those updates.

SEE ALSO
Long-Awaited 'Vertigo 2' DLC 'Into the Aether' Comes to PC VR This Week, Trailer Here

Created by indie team Purple Yonder and published by VR veterans nDreams, Little Cities is more of a casual city-building experience which abstracts away some of the more fiddly bits of the genre, like having to independently lay down powerlines, watermains, control the flow of traffic. plan bus routes, etc.

You can take a look at the action below, something we also describe in our hands-on from earlier in the month.

This article may contain affiliate links. If you click an affiliate link and buy a product we may receive a small commission which helps support the publication. See here for more information.

Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.