10 Minute ‘Little Cities’ Video Shows VR City Builder in Action, Post-launch Roadmap Revealed

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Little Cities, the upcoming city simulator for the Quest platform, is delayed until May 12th. Despite a pushback on launch plans, the team has released a 10-minute gameplay video and post-launch roadmap to get prospective city-builders excited.

Little Cities is fundamentally ready to ship, although release has been a bit of a sticky wicket. Late April was set to the be the month of dueling VR city games, with Little Cities previously scheduled to come out just one week before Cities: VR, the official VR adaptation of Cities: Skylines. That’s until the team decided to take some breathing room and not launch within a week of one arguably its biggest rival.

In the meantime, the team released a post-launch roadmap today that details two future updates: a hand-tracking update in June that will let you ditch the controllers and go hands-on with building, called ‘Big Hands in Little Cities’, and an update in July called ‘Pretty Little Cities’ which will include a new range of buildings and cosmetic items. The team also promises “so much more to come” after those updates.

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Created by indie team Purple Yonder and published by VR veterans nDreams, Little Cities is more of a casual city-building experience which abstracts away some of the more fiddly bits of the genre, like having to independently lay down powerlines, watermains, control the flow of traffic. plan bus routes, etc.

You can take a look at the action below, something we also describe in our hands-on from earlier in the month.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Arno van Wingerde

    Well, much as I like sims and VR, but I am less sure about the combination…
    You look out over a miniature city, why do you need VR for that?

    • wheeler

      To me, it seems like something that will be neat to look at, but the precision, speed, discrete input range, and energy exertion of mouse and keyboard is just better suited to this kind of application. I personally dread having to use motion controller laser pointers for just about anything and am looking forward to the day that they are no longer needed.

      • namekuseijin

        you just sound like that lazy fatso pc fanboy in the South Park meme

      • NL_VR

        How do you wanna control a VR game then?

        • wheeler

          Either wait until VR input technologies mature to the point where it’s actually good enough for that sort of thing (e.g. eyetracking may function as part of a mouse substitute eventually), or just use what works right now: mouse and keyboard.

          • NL_VR

            Ok so meant this game and not general?

    • Jeff Axline

      I would be interested in playing this in VR. I love games that have a diorama vibe. Rolling Line is a nice example. I would have zero interest in playing a city simulator as a pancake game. Everyone is different I guess.

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    • namekuseijin

      ever played with toys in little dioramas? Lego? autorama? hot wheels anyone?

      now you have that, but far more dynamic, a toy city living and breathing around you. That’s sure exciting to me…

    • Arturs Gerskovics

      Why would you play miniature city on the pancake screen? Thats a question.

  • Richard R Garabedian

    Hmm…doesnt seem like sim city and instead feels more like a city layout game. Like deisim without the same invovlement

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  • Aj Scarpella

    Considering reviews Cities VR is getting, I hope this game turns out well