Survios announced it’s bringing a flatscreen version of Alien: Rogue Incursion (2024) to PC and PS5 in a new ‘Evolved Edition’.

Released on PSVR 2 and PC VR headsets late last year, and then Quest 3 in early 2025, Alien: Rogue Incursion initially received mixed reviews prior to the studio’s slate of patches, which critically rebalanced Xenomoph behavior and spawn rate to make encounters feel less repetitive.

Now, Survios says the VR game has been “re-envisioned” for PC and PS5 users, and is coming to Steam and the PlayStation Store as a separate game on September 30th, 2025.

Following Zula Hendricks, an ex-Colonial Marine working to expose Weyland-Yutani’s black site experiments, you and your synth companion ‘Davis 01’ travel to the planet Purdan. Zula must infiltrate the Xenomorph-infested Gemini Exoplanet Solutions research facility using stealth and a pile of weaponry.

Like the VR version, Survios says the flatscreen release will be ‘Part One’ of two. To boot, Survios announced last year it was already working on Part Two, noting that the next installment will pit Zula “against deadlier enemies and more difficult challenges.”

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It’s uncertain when Part Two will launch, or whether the studio hopes to similarly stagger its VR and non-VR releases, or otherwise package both modes into a single experience.

While Alien: Rogue Incursion was designed from the ground-up for VR interactions, it’s not the first time Survios has adapted a VR native ex post facto to the flatscreen. In 2021, the studio released Big Rumble Boxing: Creed Champions, which reimagined the physical gameplay of VR boxer Creed: Rise to Glory (2018) into an arcade-style fighting game.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 4,000 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Ronny Neumann

    There are many games that would work well for pancake-mode and even more pancake games that could benefit from a VR-Mode, so its a good thing to make more money with it but having it a slpit version is just a bad idea… especially for PS5 it would be easy to get people hooked for VR and lower the barrier of entrance having both versions together. its wild sony isnt pushing this more :(

  • Andrew Jakobs

    Makes perfectly sense, getting extra money without having to spend real extra money. I'm even surprised they didn't release immediately with flatscreen support, maybe they got extra cash for a limited VR exclusivity.

    • Gonzax

      The game was first announced as a hybrid game, I was surprised to see it in VR first so not surprising to see the flat version now. Maybe that was the plan from the beginning, only they know.

      • VR5

        I had forgotten this but that's true, when it was originally announced back in 2022 as new "Aliens" game, without the current Rogue Incursion subtitle, it was supposed to come to flat gaming as well. So it always was the plan.

  • Runesr2

    I can imagine that the VR version did not sell well, and devs are now trying to make ends meet with the flat version.
    Not sure a 2D version is key. The main issue with the game is the constant auto-spawning of aliens, which is very stressful and gets old fast. Only being able to save in safe rooms is not a great design choice too.
    The reason the VR version may be selling less than expected is simply that this is a stressful and flawed game.

    • Gonzax

      I'm on a 4080 and performance was pretty much flawless for me. I loved the game despite its flaws.
      Personally I would have toned down the action or at least make it less obvious, there is no tension when you know for sure that an enemy is going to appear. I think they released a patch addressing those issues, though, but I haven't replayed it yet so I can't really tell.

    • simon cox

      I think it's a great game now personally, much. better than what was initially released (true of most games these days). I definitely agree that the game feels as though it could ideally be optimised in terms of its performance…perhaps through additional future patches but that probably won't happen.

      Sadly I'm playing on a 2080ti and although things look ok and perform well, its a very different experience from playing games that have better optimisation, where it looks better than this game and performs a lot better

  • pixxelpusher

    Understand that they'd want to recoup costs from the VR version so releasing a flatscreen version makes sense. I continue to think that launching games as flatscreen PC first and then giving them VR controls makes sense. We've seen from modded games how well this can be done with some stunning games with beautiful graphics now playable in VR with almost native controls. Game devs really should support this with all their games.

  • Derek Kent

    "…releasing the flat version of the game that they based the half-assed VR port on"
    fixed that title for you.

  • mirak

    I can think of The Invisibe Hours and House Of The Dying Sun having been ported to VR later after their VR release.

    They got good reviews.